#FBDC58

Closest named color: Sand Yellow (#FCE166). oklch(89.7% 0.151 95.9), rgb(251, 220, 88).

Aa

Black text reads best on this color (15.48:1).

About this color

#FBDC58 is a light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.151 and its hue 96°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.014 away. Black text reads best on it, at 15.48:1.

Hue familyYellows
Lightnesslight (90%)
Chromavivid (0.151)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text15.48:1
White text1.35:1

Values

HEX#FBDC58
RGBrgb(251, 220, 88)
HSLhsl(49, 95%, 66%)
OKLCHoklch(89.7% 0.151 95.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDC58 1.35:1 Fails Lc -19.9 Dividers and decoration only
Black text on #FBDC58 15.48:1 AAA Lc 86.3 Fine for body text
#FBDC58 text on white 1.35:1 Fails Lc 17.4 Dividers and decoration only
#FBDC58 text on black 15.48:1 AAA Lc -86.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF6E2

    oklch(97.1% 0.027 97.6)

  2. Step 100

    100

    #F5EAC0

    oklch(93.5% 0.056 95.1)

  3. Step 200

    200 (this color)

    #FBDC58

    oklch(89.7% 0.151 95.9)

  4. Step 300

    300

    #E1BF00

    oklch(81% 0.167 96.1)

  5. Step 400

    400

    #BC9F00

    oklch(70.7% 0.145 95.9)

  6. Step 500

    500

    #A18800

    oklch(63.1% 0.13 96)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #726000

    oklch(49.2% 0.101 96.3)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4E4100

    oklch(37.8% 0.078 96.2)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#FBDC58 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F1D7480.023
Deuteranopia (no green cones)#F9E15F0.012
Tritanopia (no blue cones)#FFCCC00.135
Achromatopsia (no color)#DDDDDD0.151

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDC58

    #FBDC58

    oklch(89.7% 0.151 95.9)

  • #D3DBFF

    #D3DBFF

    oklch(89.7% 0.05 275.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDC58

    #FBDC58

    oklch(89.7% 0.151 95.9)

  • #FFD4AA

    #FFD4AA

    oklch(89.7% 0.073 66)

  • #C4EF7B

    #C4EF7B

    oklch(89.7% 0.151 126)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDC58

    #FBDC58

    oklch(89.7% 0.151 95.9)

  • #C1E1FF

    #C1E1FF

    oklch(89.6% 0.054 246.7)

  • #E7D3FF

    #E7D3FF

    oklch(89.7% 0.063 305.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDC58

    #FBDC58

    oklch(89.7% 0.151 95.9)

  • #9EEBFF

    #9EEBFF

    oklch(89.7% 0.08 215.9)

  • #FFCAF1

    #FFCAF1

    oklch(89.7% 0.078 335.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDC58

    #FBDC58

    oklch(89.7% 0.151 95.9)

  • #2CFDEC

    #2CFDEC

    oklch(89.7% 0.152 186)

  • #D3DBFF

    #D3DBFF

    oklch(89.7% 0.05 275.5)

  • #FFCED7

    #FFCED7

    oklch(89.6% 0.056 5.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDC58, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDC58 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.