#FBDBDE

Closest named color: Misty Rose (#FFE4E1). oklch(91.9% 0.036 11.4), rgb(251, 219, 222).

Aa

Black text reads best on this color (16.28:1).

About this color

#FBDBDE is a very light, muted pink. In OKLCH its lightness is 92%, its chroma 0.036 and its hue 11°. Its hue sits on the warm side of the wheel. The nearest named color is Misty Rose (#FFE4E1), ΔE 0.023 away. Black text reads best on it, at 16.28:1.

Hue familyPinks
Lightnessvery light (92%)
Chromamuted (0.036)
Temperaturewarm
Nearest nameMisty Rose (#FFE4E1)
Black text16.28:1
White text1.28:1

Values

HEX#FBDBDE
RGBrgb(251, 219, 222)
HSLhsl(354, 80%, 92%)
OKLCHoklch(91.9% 0.036 11.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDBDE 1.28:1 Fails Lc -16.5 Dividers and decoration only
Black text on #FBDBDE 16.28:1 AAA Lc 89.3 Fine for body text
#FBDBDE text on white 1.28:1 Fails Lc 14.3 Not readable
#FBDBDE text on black 16.28:1 AAA Lc -89.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F4

    oklch(97.1% 0.005 17.2)

  2. Step 100

    100 (this color)

    #FBDBDE

    oklch(91.9% 0.036 11.4)

  3. Step 200

    200

    #E9D3D5

    oklch(88.5% 0.025 11.3)

  4. Step 300

    300

    #DCB5B9

    oklch(80.9% 0.045 11.2)

  5. Step 400

    400

    #CA8E95

    oklch(70.8% 0.074 11.4)

  6. Step 500

    500

    #BB717B

    oklch(63.1% 0.094 11.4)

  7. Step 600

    600

    #A65864

    oklch(55.6% 0.103 11.2)

  8. Step 700

    700

    #8E4853

    oklch(49.1% 0.095 11.3)

  9. Step 800

    800

    #733B44

    oklch(42.6% 0.079 10.8)

  10. Step 900

    900

    #5D3339

    oklch(37.6% 0.061 11.2)

  11. Step 950

    950

    #371E22

    oklch(27% 0.039 9.7)

Export this scale for Tailwind in the Tailwind colors tool

#FBDBDE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0DFDE0.038
Deuteranopia (no green cones)#E7E5DD0.036
Tritanopia (no blue cones)#FFD9DC0.007
Achromatopsia (no color)#E3E3E30.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDBDE

    #FBDBDE

    oklch(91.9% 0.036 11.4)

  • #CAECEA

    #CAECEA

    oklch(91.8% 0.036 192.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDBDE

    #FBDBDE

    oklch(91.9% 0.036 11.4)

  • #F6DBEB

    #F6DBEB

    oklch(91.8% 0.036 341.5)

  • #FADDD2

    #FADDD2

    oklch(91.8% 0.036 41.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDBDE

    #FBDBDE

    oklch(91.9% 0.036 11.4)

  • #D0ECDD

    #D0ECDD

    oklch(91.9% 0.036 162.3)

  • #CBEAF5

    #CBEAF5

    oklch(91.8% 0.036 221.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDBDE

    #FBDBDE

    oklch(91.9% 0.036 11.4)

  • #DCEAD1

    #DCEAD1

    oklch(92% 0.036 131.2)

  • #D3E6FC

    #D3E6FC

    oklch(91.8% 0.036 252.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDBDE

    #FBDBDE

    oklch(91.9% 0.036 11.4)

  • #E9E5CB

    #E9E5CB

    oklch(91.8% 0.035 99.9)

  • #CAECEA

    #CAECEA

    oklch(91.8% 0.036 192.2)

  • #DFE2FC

    #DFE2FC

    oklch(91.8% 0.035 280.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDBDE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDBDE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.