#FBDBDB

Closest named color: Misty Rose (#FFE4E1). oklch(91.8% 0.036 17.8), rgb(251, 219, 219).

Aa

Black text reads best on this color (16.25:1).

About this color

#FBDBDB is a very light, muted pink. In OKLCH its lightness is 92%, its chroma 0.036 and its hue 18°. Its hue sits on the warm side of the wheel. The nearest named color is Misty Rose (#FFE4E1), ΔE 0.023 away. Black text reads best on it, at 16.25:1.

Hue familyPinks
Lightnessvery light (92%)
Chromamuted (0.036)
Temperaturewarm
Nearest nameMisty Rose (#FFE4E1)
Black text16.25:1
White text1.29:1

Values

HEX#FBDBDB
RGBrgb(251, 219, 219)
HSLhsl(0, 80%, 92%)
OKLCHoklch(91.8% 0.036 17.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDBDB 1.29:1 Fails Lc -16.6 Dividers and decoration only
Black text on #FBDBDB 16.25:1 AAA Lc 89.2 Fine for body text
#FBDBDB text on white 1.29:1 Fails Lc 14.5 Not readable
#FBDBDB text on black 16.25:1 AAA Lc -89.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F4

    oklch(97.2% 0.006 17.3)

  2. Step 100

    100 (this color)

    #FBDBDB

    oklch(91.8% 0.036 17.8)

  3. Step 200

    200

    #EAD3D3

    oklch(88.6% 0.026 17.6)

  4. Step 300

    300

    #DDB5B6

    oklch(80.9% 0.046 16.5)

  5. Step 400

    400

    #CA8E8F

    oklch(70.6% 0.073 18)

  6. Step 500

    500

    #BB7274

    oklch(63.1% 0.093 18.2)

  7. Step 600

    600

    #A6595D

    oklch(55.6% 0.101 17.6)

  8. Step 700

    700

    #8E494C

    oklch(49.1% 0.093 18.4)

  9. Step 800

    800

    #743C3F

    oklch(42.8% 0.078 17.5)

  10. Step 900

    900

    #5E3435

    oklch(37.8% 0.061 18.8)

  11. Step 950

    950

    #371E1F

    oklch(26.9% 0.039 17.4)

Export this scale for Tailwind in the Tailwind colors tool

#FBDBDB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0DFDB0.038
Deuteranopia (no green cones)#E7E5DB0.036
Tritanopia (no blue cones)#FFD8DB0.009
Achromatopsia (no color)#E2E2E20.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDBDB

    #FBDBDB

    oklch(91.8% 0.036 17.8)

  • #CAECEC

    #CAECEC

    oklch(91.9% 0.035 196.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDBDB

    #FBDBDB

    oklch(91.8% 0.036 17.8)

  • #F7DBE8

    #F7DBE8

    oklch(91.8% 0.035 348)

  • #F9DDD0

    #F9DDD0

    oklch(91.7% 0.036 46.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDBDB

    #FBDBDB

    oklch(91.8% 0.036 17.8)

  • #CEECDF

    #CEECDF

    oklch(91.8% 0.036 167.6)

  • #CCE9F7

    #CCE9F7

    oklch(91.7% 0.036 228.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDBDB

    #FBDBDB

    oklch(91.8% 0.036 17.8)

  • #D9EAD3

    #D9EAD3

    oklch(91.8% 0.036 137.5)

  • #D6E5FC

    #D6E5FC

    oklch(91.8% 0.035 258.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDBDB

    #FBDBDB

    oklch(91.8% 0.036 17.8)

  • #E6E6CB

    #E6E6CB

    oklch(91.8% 0.036 107.1)

  • #CAECEC

    #CAECEC

    oklch(91.9% 0.035 196.6)

  • #E2E1FB

    #E2E1FB

    oklch(91.8% 0.035 287.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDBDB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDBDB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.