#FBDBAF

Closest named color: Wheat (#F5DEB3). oklch(90.7% 0.067 75.5), rgb(251, 219, 175).

Aa

Black text reads best on this color (15.85:1).

About this color

#FBDBAF is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.067 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.010 away. Black text reads best on it, at 15.85:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.067)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.85:1
White text1.32:1

Values

HEX#FBDBAF
RGBrgb(251, 219, 175)
HSLhsl(35, 90%, 84%)
OKLCHoklch(90.7% 0.067 75.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDBAF 1.32:1 Fails Lc -18.4 Dividers and decoration only
Black text on #FBDBAF 15.85:1 AAA Lc 87.6 Fine for body text
#FBDBAF text on white 1.32:1 Fails Lc 16.0 Dividers and decoration only
#FBDBAF text on black 15.85:1 AAA Lc -87.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5ED

    oklch(97.2% 0.012 79.8)

  2. Step 100

    100

    #F4E8D8

    oklch(93.6% 0.025 75.3)

  3. Step 200

    200 (this color)

    #FBDBAF

    oklch(90.7% 0.067 75.5)

  4. Step 300

    300

    #E1B981

    oklch(80.8% 0.086 75.4)

  5. Step 400

    400

    #D29324

    oklch(70.8% 0.139 75.7)

  6. Step 500

    500

    #B77C00

    oklch(63.1% 0.133 75.6)

  7. Step 600

    600

    #9A6800

    oklch(55.6% 0.117 75.8)

  8. Step 700

    700

    #825700

    oklch(49.1% 0.103 75.7)

  9. Step 800

    800

    #6B4700

    oklch(42.8% 0.09 75.9)

  10. Step 900

    900

    #593A00

    oklch(37.5% 0.079 75.4)

  11. Step 950

    950

    #362200

    oklch(27% 0.057 76.3)

Export this scale for Tailwind in the Tailwind colors tool

#FBDBAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DBAC0.028
Deuteranopia (no green cones)#EFE3B00.025
Tritanopia (no blue cones)#FFD2CF0.055
Achromatopsia (no color)#E0E0E00.067

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDBAF

    #FBDBAF

    oklch(90.7% 0.067 75.5)

  • #CDE3FF

    #CDE3FF

    oklch(90.8% 0.045 254.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDBAF

    #FBDBAF

    oklch(90.7% 0.067 75.5)

  • #FFD7C4

    #FFD7C4

    oklch(90.8% 0.052 46.9)

  • #E6E4B0

    #E6E4B0

    oklch(90.8% 0.068 105.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDBAF

    #FBDBAF

    oklch(90.7% 0.067 75.5)

  • #B7EAFF

    #B7EAFF

    oklch(90.9% 0.06 225)

  • #DDDDFF

    #DDDDFF

    oklch(90.8% 0.046 285.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDBAF

    #FBDBAF

    oklch(90.7% 0.067 75.5)

  • #ABEFEF

    #ABEFEF

    oklch(90.7% 0.068 196)

  • #F2D4FF

    #F2D4FF

    oklch(90.8% 0.066 315.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDBAF

    #FBDBAF

    oklch(90.7% 0.067 75.5)

  • #B7EFD6

    #B7EFD6

    oklch(90.7% 0.067 165.8)

  • #CDE3FF

    #CDE3FF

    oklch(90.8% 0.045 254.5)

  • #FFD1E9

    #FFD1E9

    oklch(90.7% 0.06 345.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDBAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDBAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.