#FBDADB

Closest named color: Misty Rose (#FFE4E1). oklch(91.6% 0.037 15.8), rgb(251, 218, 219).

Aa

Black text reads best on this color (16.15:1).

About this color

#FBDADB is a very light, muted pink. In OKLCH its lightness is 92%, its chroma 0.037 and its hue 16°. Its hue sits on the warm side of the wheel. The nearest named color is Misty Rose (#FFE4E1), ΔE 0.025 away. Black text reads best on it, at 16.15:1.

Hue familyPinks
Lightnessvery light (92%)
Chromamuted (0.037)
Temperaturewarm
Nearest nameMisty Rose (#FFE4E1)
Black text16.15:1
White text1.30:1

Values

HEX#FBDADB
RGBrgb(251, 218, 219)
HSLhsl(358, 80%, 92%)
OKLCHoklch(91.6% 0.037 15.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDADB 1.30:1 Fails Lc -17.1 Dividers and decoration only
Black text on #FBDADB 16.15:1 AAA Lc 88.8 Fine for body text
#FBDADB text on white 1.30:1 Fails Lc 14.9 Not readable
#FBDADB text on black 16.15:1 AAA Lc -88.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F4

    oklch(97.2% 0.006 17.3)

  2. Step 100

    100 (this color)

    #FBDADB

    oklch(91.6% 0.037 15.8)

  3. Step 200

    200

    #EAD3D3

    oklch(88.6% 0.026 17.6)

  4. Step 300

    300

    #DEB5B6

    oklch(81% 0.048 16.5)

  5. Step 400

    400

    #CB8E91

    oklch(70.8% 0.075 15.9)

  6. Step 500

    500

    #BD7076

    oklch(63.1% 0.098 15.2)

  7. Step 600

    600

    #A8585E

    oklch(55.7% 0.105 16.3)

  8. Step 700

    700

    #90474E

    oklch(49.1% 0.099 15.4)

  9. Step 800

    800

    #753B40

    oklch(42.8% 0.081 15.7)

  10. Step 900

    900

    #5F3336

    oklch(37.8% 0.064 16.2)

  11. Step 950

    950

    #381E20

    oklch(27.1% 0.041 15.2)

Export this scale for Tailwind in the Tailwind colors tool

#FBDADB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFDEDB0.039
Deuteranopia (no green cones)#E7E4DB0.036
Tritanopia (no blue cones)#FFD7DA0.009
Achromatopsia (no color)#E2E2E20.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDADB

    #FBDADB

    oklch(91.6% 0.037 15.8)

  • #C8EBEB

    #C8EBEB

    oklch(91.5% 0.036 196.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDADB

    #FBDADB

    oklch(91.6% 0.037 15.8)

  • #F7DAE9

    #F7DAE9

    oklch(91.7% 0.037 345.3)

  • #F9DCCF

    #F9DCCF

    oklch(91.5% 0.037 45.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDADB

    #FBDADB

    oklch(91.6% 0.037 15.8)

  • #CEECDE

    #CEECDE

    oklch(91.7% 0.037 165.8)

  • #CBE9F6

    #CBE9F6

    oklch(91.6% 0.036 225.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDADB

    #FBDADB

    oklch(91.6% 0.037 15.8)

  • #D9E9D1

    #D9E9D1

    oklch(91.6% 0.036 135)

  • #D4E5FC

    #D4E5FC

    oklch(91.6% 0.036 256)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDADB

    #FBDADB

    oklch(91.6% 0.037 15.8)

  • #E6E5CA

    #E6E5CA

    oklch(91.6% 0.036 105.4)

  • #C8EBEB

    #C8EBEB

    oklch(91.5% 0.036 196.5)

  • #E0E0FB

    #E0E0FB

    oklch(91.5% 0.037 285.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDADB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDADB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.