#FBD5BA

Closest named color: Peach Puff (#FFDAB9). oklch(89.8% 0.056 57.3), rgb(251, 213, 186).

Aa

Black text reads best on this color (15.32:1).

About this color

#FBD5BA is a light, muted orange. In OKLCH its lightness is 90%, its chroma 0.056 and its hue 57°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.015 away. Black text reads best on it, at 15.32:1.

Hue familyOranges
Lightnesslight (90%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text15.32:1
White text1.36:1

Values

HEX#FBD5BA
RGBrgb(251, 213, 186)
HSLhsl(25, 89%, 86%)
OKLCHoklch(89.8% 0.056 57.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBD5BA 1.36:1 Fails Lc -20.6 Dividers and decoration only
Black text on #FBD5BA 15.32:1 AAA Lc 85.6 Fine for body text
#FBD5BA text on white 1.36:1 Fails Lc 18.1 Dividers and decoration only
#FBD5BA text on black 15.32:1 AAA Lc -85.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F5E7DD

    oklch(93.6% 0.02 58.1)

  3. Step 200

    200 (this color)

    #FBD5BA

    oklch(89.8% 0.056 57.3)

  4. Step 300

    300

    #E5B693

    oklch(81% 0.072 58.2)

  5. Step 400

    400

    #D68D55

    oklch(70.6% 0.115 57)

  6. Step 500

    500

    #CA6E12

    oklch(63.1% 0.147 57)

  7. Step 600

    600

    #AC5B00

    oklch(55.6% 0.134 57.3)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #783D00

    oklch(42.7% 0.104 56.7)

  10. Step 900

    900

    #643300

    oklch(37.7% 0.09 58)

  11. Step 950

    950

    #3C1D03

    oklch(26.9% 0.061 56.5)

Export this scale for Tailwind in the Tailwind colors tool

#FBD5BA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0D7B80.039
Deuteranopia (no green cones)#E9DFBA0.035
Tritanopia (no blue cones)#FFCECD0.036
Achromatopsia (no color)#DCDCDC0.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBD5BA

    #FBD5BA

    oklch(89.8% 0.056 57.3)

  • #BCE4FF

    #BCE4FF

    oklch(89.9% 0.056 237.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBD5BA

    #FBD5BA

    oklch(89.8% 0.056 57.3)

  • #FFD1CB

    #FFD1CB

    oklch(89.9% 0.053 26.8)

  • #EDDCB4

    #EDDCB4

    oklch(89.8% 0.056 87.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBD5BA

    #FBD5BA

    oklch(89.8% 0.056 57.3)

  • #B3E9F0

    #B3E9F0

    oklch(89.9% 0.056 206.1)

  • #CFDDFF

    #CFDDFF

    oklch(89.8% 0.049 267.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBD5BA

    #FBD5BA

    oklch(89.8% 0.056 57.3)

  • #B7EADD

    #B7EADD

    oklch(89.8% 0.055 177.7)

  • #E1D6FF

    #E1D6FF

    oklch(89.8% 0.057 297.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBD5BA

    #FBD5BA

    oklch(89.8% 0.056 57.3)

  • #C6E8C9

    #C6E8C9

    oklch(89.8% 0.055 147.5)

  • #BCE4FF

    #BCE4FF

    oklch(89.9% 0.056 237.8)

  • #F2D1F1

    #F2D1F1

    oklch(89.8% 0.056 327)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBD5BA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBD5BA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.