#FBD4BE

Closest named color: Peach Puff (#FFDAB9). oklch(89.7% 0.053 51.2), rgb(251, 212, 190).

Aa

Black text reads best on this color (15.26:1).

About this color

#FBD4BE is a light, muted orange. In OKLCH its lightness is 90%, its chroma 0.053 and its hue 51°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.020 away. Black text reads best on it, at 15.26:1.

Hue familyOranges
Lightnesslight (90%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text15.26:1
White text1.37:1

Values

HEX#FBD4BE
RGBrgb(251, 212, 190)
HSLhsl(22, 88%, 86%)
OKLCHoklch(89.7% 0.053 51.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBD4BE 1.37:1 Fails Lc -20.9 Dividers and decoration only
Black text on #FBD4BE 15.26:1 AAA Lc 85.4 Fine for body text
#FBD4BE text on white 1.37:1 Fails Lc 18.3 Dividers and decoration only
#FBD4BE text on black 15.26:1 AAA Lc -85.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4F0

    oklch(97.1% 0.009 52.1)

  2. Step 100

    100

    #F5E6DE

    oklch(93.5% 0.02 50.1)

  3. Step 200

    200 (this color)

    #FBD4BE

    oklch(89.7% 0.053 51.2)

  4. Step 300

    300

    #E5B599

    oklch(80.9% 0.068 51.7)

  5. Step 400

    400

    #D78C5F

    oklch(70.7% 0.11 51.1)

  6. Step 500

    500

    #CA6D2E

    oklch(63.1% 0.139 51.2)

  7. Step 600

    600

    #B35500

    oklch(55.7% 0.144 51.3)

  8. Step 700

    700

    #974600

    oklch(49% 0.128 50.9)

  9. Step 800

    800

    #7D3900

    oklch(42.8% 0.111 51.1)

  10. Step 900

    900

    #663109

    oklch(37.7% 0.09 51.6)

  11. Step 950

    950

    #3C1D09

    oklch(27% 0.057 50.7)

Export this scale for Tailwind in the Tailwind colors tool

#FBD4BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFD7BD0.040
Deuteranopia (no green cones)#E8DFBE0.037
Tritanopia (no blue cones)#FFCDCE0.033
Achromatopsia (no color)#DCDCDC0.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBD4BE

    #FBD4BE

    oklch(89.7% 0.053 51.2)

  • #BBE4FA

    #BBE4FA

    oklch(89.7% 0.052 231.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBD4BE

    #FBD4BE

    oklch(89.7% 0.053 51.2)

  • #FFD0CE

    #FFD0CE

    oklch(89.8% 0.053 21)

  • #EFDAB6

    #EFDAB6

    oklch(89.6% 0.053 81.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBD4BE

    #FBD4BE

    oklch(89.7% 0.053 51.2)

  • #B5E8EC

    #B5E8EC

    oklch(89.7% 0.052 202.2)

  • #CBDEFF

    #CBDEFF

    oklch(89.7% 0.05 261.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBD4BE

    #FBD4BE

    oklch(89.7% 0.053 51.2)

  • #BBE9D9

    #BBE9D9

    oklch(89.7% 0.052 171.9)

  • #DDD8FE

    #DDD8FE

    oklch(89.8% 0.052 291.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBD4BE

    #FBD4BE

    oklch(89.7% 0.053 51.2)

  • #CBE7C6

    #CBE7C6

    oklch(89.9% 0.053 140.9)

  • #BBE4FA

    #BBE4FA

    oklch(89.7% 0.052 231.5)

  • #EED2F3

    #EED2F3

    oklch(89.7% 0.054 321.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBD4BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBD4BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.