#FBD4AF

Closest named color: Light Peach (#FFD8B1). oklch(89.4% 0.065 65.3), rgb(251, 212, 175).

Aa

Black text reads best on this color (15.13:1).

About this color

#FBD4AF is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.065 and its hue 65°. Its hue sits on the warm side of the wheel. The nearest named color is Light Peach (#FFD8B1), ΔE 0.012 away. Black text reads best on it, at 15.13:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.065)
Temperaturewarm
Nearest nameLight Peach (#FFD8B1)
Black text15.13:1
White text1.38:1

Values

HEX#FBD4AF
RGBrgb(251, 212, 175)
HSLhsl(29, 90%, 84%)
OKLCHoklch(89.4% 0.065 65.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBD4AF 1.38:1 Fails Lc -21.5 Dividers and decoration only
Black text on #FBD4AF 15.13:1 AAA Lc 84.9 Fine for body text
#FBD4AF text on white 1.38:1 Fails Lc 18.8 Dividers and decoration only
#FBD4AF text on black 15.13:1 AAA Lc -84.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EE

    oklch(97.1% 0.011 63.4)

  2. Step 100

    100

    #F6E7D9

    oklch(93.6% 0.025 65.6)

  3. Step 200

    200 (this color)

    #FBD4AF

    oklch(89.4% 0.065 65.3)

  4. Step 300

    300

    #E7B687

    oklch(81% 0.084 65)

  5. Step 400

    400

    #D98D37

    oklch(70.7% 0.135 65.3)

  6. Step 500

    500

    #C27400

    oklch(63% 0.141 65.1)

  7. Step 600

    600

    #A46100

    oklch(55.6% 0.125 64.9)

  8. Step 700

    700

    #8A5100

    oklch(49% 0.11 65.1)

  9. Step 800

    800

    #724200

    oklch(42.7% 0.096 65.1)

  10. Step 900

    900

    #5F3700

    oklch(37.8% 0.084 66.2)

  11. Step 950

    950

    #3A1F00

    oklch(27% 0.06 65.1)

Export this scale for Tailwind in the Tailwind colors tool

#FBD4AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E1D6AD0.038
Deuteranopia (no green cones)#EADEB00.033
Tritanopia (no blue cones)#FFCBCA0.049
Achromatopsia (no color)#DBDBDB0.066

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBD4AF

    #FBD4AF

    oklch(89.4% 0.065 65.3)

  • #BFE1FF

    #BFE1FF

    oklch(89.5% 0.055 245.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBD4AF

    #FBD4AF

    oklch(89.4% 0.065 65.3)

  • #FFD0C3

    #FFD0C3

    oklch(89.5% 0.056 36)

  • #E9DCAB

    #E9DCAB

    oklch(89.3% 0.065 95)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBD4AF

    #FBD4AF

    oklch(89.4% 0.065 65.3)

  • #AAE8F8

    #AAE8F8

    oklch(89.4% 0.066 215.5)

  • #D2DAFF

    #D2DAFF

    oklch(89.4% 0.052 275.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBD4AF

    #FBD4AF

    oklch(89.4% 0.065 65.3)

  • #ABEBE2

    #ABEBE2

    oklch(89.5% 0.066 185.3)

  • #E6D2FF

    #E6D2FF

    oklch(89.4% 0.064 305.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBD4AF

    #FBD4AF

    oklch(89.4% 0.065 65.3)

  • #BAEACA

    #BAEACA

    oklch(89.5% 0.066 155.7)

  • #BFE1FF

    #BFE1FF

    oklch(89.5% 0.055 245.1)

  • #F9CCED

    #F9CCED

    oklch(89.4% 0.066 335.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBD4AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBD4AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.