#FBC6AF

Closest named color: Pale Rose (#FDC1C5). oklch(86.8% 0.068 44.6), rgb(251, 198, 175).

Aa

Black text reads best on this color (13.79:1).

About this color

#FBC6AF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.068 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Rose (#FDC1C5), ΔE 0.036 away. Black text reads best on it, at 13.79:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.068)
Temperaturewarm
Nearest namePale Rose (#FDC1C5)
Black text13.79:1
White text1.52:1

Values

HEX#FBC6AF
RGBrgb(251, 198, 175)
HSLhsl(18, 90%, 84%)
OKLCHoklch(86.8% 0.068 44.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBC6AF 1.52:1 Fails Lc -27.4 Dividers and decoration only
Black text on #FBC6AF 13.79:1 AAA Lc 79.6 Fine for body text
#FBC6AF text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#FBC6AF text on black 13.79:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FDF3EF

    oklch(97.1% 0.012 43.3)

  2. Step 100

    100

    #F9E5DC

    oklch(93.6% 0.025 45.9)

  3. Step 200

    200 (this color)

    #FBC6AF

    oklch(86.8% 0.068 44.6)

  4. Step 300

    300

    #F1AF92

    oklch(80.9% 0.087 44.7)

  5. Step 400

    400

    #E78152

    oklch(70.6% 0.14 44.6)

  6. Step 500

    500

    #DD5C05

    oklch(63.1% 0.179 44.9)

  7. Step 600

    600

    #BC4C00

    oklch(55.7% 0.16 44.7)

  8. Step 700

    700

    #9F3F00

    oklch(49.2% 0.141 44.7)

  9. Step 800

    800

    #833200

    oklch(42.7% 0.123 44.4)

  10. Step 900

    900

    #6E2900

    oklch(37.7% 0.109 44.5)

  11. Step 950

    950

    #431702

    oklch(27% 0.075 43.9)

Export this scale for Tailwind in the Tailwind colors tool

#FBC6AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CBAD0.059
Deuteranopia (no green cones)#E0D6AF0.054
Tritanopia (no blue cones)#FFBEC00.036
Achromatopsia (no color)#D1D1D10.069

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBC6AF

    #FBC6AF

    oklch(86.8% 0.068 44.6)

  • #A3DEF5

    #A3DEF5

    oklch(86.8% 0.068 224)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBC6AF

    #FBC6AF

    oklch(86.8% 0.068 44.6)

  • #FDC2C5

    #FDC2C5

    oklch(86.8% 0.068 15.2)

  • #EFCEA2

    #EFCEA2

    oklch(86.9% 0.069 74.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBC6AF

    #FBC6AF

    oklch(86.8% 0.068 44.6)

  • #9EE2E1

    #9EE2E1

    oklch(86.7% 0.068 194.8)

  • #B6D6FF

    #B6D6FF

    oklch(86.7% 0.067 254.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBC6AF

    #FBC6AF

    oklch(86.8% 0.068 44.6)

  • #AAE2C8

    #AAE2C8

    oklch(86.7% 0.068 164.7)

  • #CECEFF

    #CECEFF

    oklch(86.8% 0.068 284.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBC6AF

    #FBC6AF

    oklch(86.8% 0.068 44.6)

  • #C1DEB1

    #C1DEB1

    oklch(86.8% 0.068 134.5)

  • #A3DEF5

    #A3DEF5

    oklch(86.8% 0.068 224)

  • #E5C7F3

    #E5C7F3

    oklch(86.9% 0.068 315)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBC6AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBC6AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.