#FAF0D3

Closest named color: Papaya Whip (#FFEFD5). oklch(95.5% 0.039 91.2), rgb(250, 240, 211).

Aa

Black text reads best on this color (18.46:1).

About this color

#FAF0D3 is a very light, muted yellow. In OKLCH its lightness is 96%, its chroma 0.039 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.008 away. Black text reads best on it, at 18.46:1.

Hue familyYellows
Lightnessvery light (96%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.46:1
White text1.13:1

Values

HEX#FAF0D3
RGBrgb(250, 240, 211)
HSLhsl(45, 80%, 90%)
OKLCHoklch(95.5% 0.039 91.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FAF0D3 1.13:1 Fails Lc -7.4 Not readable
Black text on #FAF0D3 18.46:1 AAA Lc 97.3 Preferred for body text
#FAF0D3 text on white 1.13:1 Fails Lc 0.0 Not readable
#FAF0D3 text on black 18.46:1 AAA Lc -98.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FAF0D3

    oklch(95.5% 0.039 91.2)

  2. Step 100

    100

    #EDEADF

    oklch(93.6% 0.015 94.2)

  3. Step 200

    200

    #E0D9C5

    oklch(88.5% 0.028 90.9)

  4. Step 300

    300

    #CDC09C

    oklch(80.9% 0.051 90.5)

  5. Step 400

    400

    #B39F64

    oklch(70.6% 0.081 91.4)

  6. Step 500

    500

    #A18736

    oklch(63.2% 0.104 91.2)

  7. Step 600

    600

    #8C7003

    oklch(55.7% 0.113 91.2)

  8. Step 700

    700

    #765E00

    oklch(49.2% 0.101 91.4)

  9. Step 800

    800

    #614C01

    oklch(42.6% 0.087 90.3)

  10. Step 900

    900

    #4F400F

    oklch(37.7% 0.068 91.3)

  11. Step 950

    950

    #2E260B

    oklch(27.1% 0.043 92.8)

Export this scale for Tailwind in the Tailwind colors tool

#FAF0D3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7EFD10.005
Deuteranopia (no green cones)#FAF2D40.005
Tritanopia (no blue cones)#FFEBE80.036
Achromatopsia (no color)#F0F0F00.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FAF0D3

    #FAF0D3

    oklch(95.5% 0.039 91.2)

  • #EBF0FF

    #EBF0FF

    oklch(95.6% 0.021 271.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FAF0D3

    #FAF0D3

    oklch(95.5% 0.039 91.2)

  • #FFEDDE

    #FFEDDE

    oklch(95.6% 0.028 62.3)

  • #ECF5D8

    #ECF5D8

    oklch(95.6% 0.039 121.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FAF0D3

    #FAF0D3

    oklch(95.5% 0.039 91.2)

  • #E3F3FF

    #E3F3FF

    oklch(95.6% 0.023 240.1)

  • #F3EDFF

    #F3EDFF

    oklch(95.6% 0.025 301.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FAF0D3

    #FAF0D3

    oklch(95.5% 0.039 91.2)

  • #D4F8FF

    #D4F8FF

    oklch(95.6% 0.038 210.7)

  • #FFE8FB

    #FFE8FB

    oklch(95.5% 0.035 331.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FAF0D3

    #FAF0D3

    oklch(95.5% 0.039 91.2)

  • #D5FAF2

    #D5FAF2

    oklch(95.7% 0.04 180.9)

  • #EBF0FF

    #EBF0FF

    oklch(95.6% 0.021 271.2)

  • #FFEAEF

    #FFEAEF

    oklch(95.5% 0.024 1.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FAF0D3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FAF0D3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.