#FAEFD6

Closest named color: Papaya Whip (#FFEFD5). oklch(95.4% 0.035 87.1), rgb(250, 239, 214).

Aa

Black text reads best on this color (18.38:1).

About this color

#FAEFD6 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.035 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.007 away. Black text reads best on it, at 18.38:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.38:1
White text1.14:1

Values

HEX#FAEFD6
RGBrgb(250, 239, 214)
HSLhsl(42, 78%, 91%)
OKLCHoklch(95.4% 0.035 87.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FAEFD6 1.14:1 Fails Lc -7.8 Not readable
Black text on #FAEFD6 18.38:1 AAA Lc 97.0 Preferred for body text
#FAEFD6 text on white 1.14:1 Fails Lc 0.0 Not readable
#FAEFD6 text on black 18.38:1 AAA Lc -97.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FAEFD6

    oklch(95.4% 0.035 87.1)

  2. Step 100

    100

    #EDE9E0

    oklch(93.5% 0.013 86.8)

  3. Step 200

    200

    #E0D8C7

    oklch(88.4% 0.025 85.8)

  4. Step 300

    300

    #CDBFA0

    oklch(80.8% 0.045 86.6)

  5. Step 400

    400

    #B49E6C

    oklch(70.7% 0.072 86.8)

  6. Step 500

    500

    #A18643

    oklch(63.1% 0.092 87.7)

  7. Step 600

    600

    #8C6F21

    oklch(55.6% 0.1 87.5)

  8. Step 700

    700

    #775D13

    oklch(49.2% 0.093 87.7)

  9. Step 800

    800

    #614C14

    oklch(42.8% 0.077 87.4)

  10. Step 900

    900

    #4F3F18

    oklch(37.6% 0.06 86.8)

  11. Step 950

    950

    #2E250F

    oklch(26.9% 0.038 87.5)

Export this scale for Tailwind in the Tailwind colors tool

#FAEFD6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5EED50.008
Deuteranopia (no green cones)#F8F1D70.005
Tritanopia (no blue cones)#FFEBE80.030
Achromatopsia (no color)#F0F0F00.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FAEFD6

    #FAEFD6

    oklch(95.4% 0.035 87.1)

  • #E9F0FF

    #E9F0FF

    oklch(95.4% 0.022 265.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FAEFD6

    #FAEFD6

    oklch(95.4% 0.035 87.1)

  • #FFECDF

    #FFECDF

    oklch(95.5% 0.027 56.8)

  • #EEF3D9

    #EEF3D9

    oklch(95.3% 0.035 115.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FAEFD6

    #FAEFD6

    oklch(95.4% 0.035 87.1)

  • #E1F3FF

    #E1F3FF

    oklch(95.4% 0.025 236.8)

  • #F1EDFF

    #F1EDFF

    oklch(95.4% 0.024 296.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FAEFD6

    #FAEFD6

    oklch(95.4% 0.035 87.1)

  • #D6F7FC

    #D6F7FC

    oklch(95.4% 0.035 207.7)

  • #FDE8FC

    #FDE8FC

    oklch(95.4% 0.035 327.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FAEFD6

    #FAEFD6

    oklch(95.4% 0.035 87.1)

  • #D8F8EF

    #D8F8EF

    oklch(95.4% 0.035 176.7)

  • #E9F0FF

    #E9F0FF

    oklch(95.4% 0.022 265.8)

  • #FFE9F0

    #FFE9F0

    oklch(95.4% 0.026 356.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FAEFD6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FAEFD6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.