#FAEBD3

Closest named color: Antique White (#FAEBD7). oklch(94.6% 0.036 79.7), rgb(250, 235, 211).

Aa

Black text reads best on this color (17.88:1).

About this color

#FAEBD3 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.036 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.005 away. Black text reads best on it, at 17.88:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.036)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text17.88:1
White text1.17:1

Values

HEX#FAEBD3
RGBrgb(250, 235, 211)
HSLhsl(37, 80%, 90%)
OKLCHoklch(94.6% 0.036 79.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FAEBD3 1.17:1 Fails Lc -9.8 Not readable
Black text on #FAEBD3 17.88:1 AAA Lc 95.2 Preferred for body text
#FAEBD3 text on white 1.17:1 Fails Lc 8.3 Not readable
#FAEBD3 text on black 17.88:1 AAA Lc -95.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100 (this color)

    #FAEBD3

    oklch(94.6% 0.036 79.7)

  3. Step 200

    200

    #E2D8C7

    oklch(88.6% 0.025 81.1)

  4. Step 300

    300

    #D1BEA0

    oklch(81% 0.046 79.2)

  5. Step 400

    400

    #B99C6C

    oklch(70.7% 0.073 79.7)

  6. Step 500

    500

    #A78343

    oklch(63.1% 0.093 80.1)

  7. Step 600

    600

    #936C21

    oklch(55.7% 0.102 79.6)

  8. Step 700

    700

    #7D5A12

    oklch(49.2% 0.095 79.9)

  9. Step 800

    800

    #654913

    oklch(42.6% 0.078 79.6)

  10. Step 900

    900

    #533E18

    oklch(37.8% 0.061 79.8)

  11. Step 950

    950

    #30240F

    oklch(26.9% 0.038 80)

Export this scale for Tailwind in the Tailwind colors tool

#FAEBD3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F2EBD20.011
Deuteranopia (no green cones)#F6EED40.009
Tritanopia (no blue cones)#FFE6E40.031
Achromatopsia (no color)#EDEDED0.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FAEBD3

    #FAEBD3

    oklch(94.6% 0.036 79.7)

  • #E3EEFF

    #E3EEFF

    oklch(94.6% 0.026 259)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FAEBD3

    #FAEBD3

    oklch(94.6% 0.036 79.7)

  • #FFE8DC

    #FFE8DC

    oklch(94.6% 0.03 49.5)

  • #EEF0D5

    #EEF0D5

    oklch(94.7% 0.036 110.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FAEBD3

    #FAEBD3

    oklch(94.6% 0.036 79.7)

  • #D8F2FF

    #D8F2FF

    oklch(94.6% 0.032 229.2)

  • #ECEAFF

    #ECEAFF

    oklch(94.5% 0.028 290.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FAEBD3

    #FAEBD3

    oklch(94.6% 0.036 79.7)

  • #D3F5F6

    #D3F5F6

    oklch(94.6% 0.035 198.8)

  • #F8E6FC

    #F8E6FC

    oklch(94.6% 0.035 320.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FAEBD3

    #FAEBD3

    oklch(94.6% 0.036 79.7)

  • #D7F5E9

    #D7F5E9

    oklch(94.5% 0.035 169.5)

  • #E3EEFF

    #E3EEFF

    oklch(94.6% 0.026 259)

  • #FFE5F0

    #FFE5F0

    oklch(94.6% 0.032 350.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FAEBD3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FAEBD3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.