#FAEBD1

Closest named color: Antique White (#FAEBD7). oklch(94.5% 0.038 81.5), rgb(250, 235, 209).

Aa

Black text reads best on this color (17.86:1).

About this color

#FAEBD1 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.038 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.008 away. Black text reads best on it, at 17.86:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.038)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text17.86:1
White text1.17:1

Values

HEX#FAEBD1
RGBrgb(250, 235, 209)
HSLhsl(38, 80%, 90%)
OKLCHoklch(94.5% 0.038 81.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FAEBD1 1.17:1 Fails Lc -9.9 Not readable
Black text on #FAEBD1 17.86:1 AAA Lc 95.1 Preferred for body text
#FAEBD1 text on white 1.17:1 Fails Lc 8.4 Not readable
#FAEBD1 text on black 17.86:1 AAA Lc -95.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100 (this color)

    #FAEBD1

    oklch(94.5% 0.038 81.5)

  3. Step 200

    200

    #E2D8C6

    oklch(88.5% 0.027 82.4)

  4. Step 300

    300

    #D1BE9E

    oklch(80.9% 0.048 80.7)

  5. Step 400

    400

    #B99C67

    oklch(70.7% 0.078 81.9)

  6. Step 500

    500

    #A8833C

    oklch(63.1% 0.1 81.5)

  7. Step 600

    600

    #936C14

    oklch(55.7% 0.108 81.8)

  8. Step 700

    700

    #7D5A02

    oklch(49.1% 0.101 82)

  9. Step 800

    800

    #66490A

    oklch(42.6% 0.083 80.7)

  10. Step 900

    900

    #533E13

    oklch(37.8% 0.065 82.1)

  11. Step 950

    950

    #31240D

    oklch(27% 0.041 79.8)

Export this scale for Tailwind in the Tailwind colors tool

#FAEBD1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F2EACF0.012
Deuteranopia (no green cones)#F6EED20.009
Tritanopia (no blue cones)#FFE6E40.033
Achromatopsia (no color)#EDEDED0.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FAEBD1

    #FAEBD1

    oklch(94.5% 0.038 81.5)

  • #E3EEFF

    #E3EEFF

    oklch(94.6% 0.026 259)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FAEBD1

    #FAEBD1

    oklch(94.5% 0.038 81.5)

  • #FFE8DA

    #FFE8DA

    oklch(94.6% 0.031 53.5)

  • #EDF0D3

    #EDF0D3

    oklch(94.5% 0.038 111.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FAEBD1

    #FAEBD1

    oklch(94.5% 0.038 81.5)

  • #D8F1FF

    #D8F1FF

    oklch(94.4% 0.032 232.2)

  • #EDEAFF

    #EDEAFF

    oklch(94.6% 0.028 292.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FAEBD1

    #FAEBD1

    oklch(94.5% 0.038 81.5)

  • #D1F5F8

    #D1F5F8

    oklch(94.5% 0.037 202.7)

  • #F9E5FD

    #F9E5FD

    oklch(94.5% 0.038 320.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FAEBD1

    #FAEBD1

    oklch(94.5% 0.038 81.5)

  • #D5F6EA

    #D5F6EA

    oklch(94.6% 0.038 171.5)

  • #E3EEFF

    #E3EEFF

    oklch(94.6% 0.026 259)

  • #FFE5EF

    #FFE5EF

    oklch(94.6% 0.031 352.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FAEBD1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FAEBD1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.