#FADFCC

Closest named color: Champagne (#F7E7CE). oklch(92.1% 0.039 57.3), rgb(250, 223, 204).

Aa

Black text reads best on this color (16.49:1).

About this color

#FADFCC is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.039 and its hue 57°. Its hue sits on the warm side of the wheel. The nearest named color is Champagne (#F7E7CE), ΔE 0.020 away. Black text reads best on it, at 16.49:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.039)
Temperaturewarm
Nearest nameChampagne (#F7E7CE)
Black text16.49:1
White text1.27:1

Values

HEX#FADFCC
RGBrgb(250, 223, 204)
HSLhsl(25, 82%, 89%)
OKLCHoklch(92.1% 0.039 57.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FADFCC 1.27:1 Fails Lc -15.6 Dividers and decoration only
Black text on #FADFCC 16.49:1 AAA Lc 90.0 Preferred for body text
#FADFCC text on white 1.27:1 Fails Lc 13.6 Not readable
#FADFCC text on black 16.49:1 AAA Lc -90.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100 (this color)

    #FADFCC

    oklch(92.1% 0.039 57.3)

  3. Step 200

    200

    #E8D5C8

    oklch(88.5% 0.028 56.7)

  4. Step 300

    300

    #DBB9A1

    oklch(80.9% 0.051 57.1)

  5. Step 400

    400

    #C7946E

    oklch(70.6% 0.081 57.7)

  6. Step 500

    500

    #B87947

    oklch(63.1% 0.103 57.9)

  7. Step 600

    600

    #A46027

    oklch(55.6% 0.113 57)

  8. Step 700

    700

    #8C4F1A

    oklch(49.1% 0.104 57)

  9. Step 800

    800

    #724118

    oklch(42.7% 0.087 56.9)

  10. Step 900

    900

    #5C381A

    oklch(37.8% 0.067 58.4)

  11. Step 950

    950

    #362110

    oklch(27% 0.043 58.6)

Export this scale for Tailwind in the Tailwind colors tool

#FADFCC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7E1CB0.027
Deuteranopia (no green cones)#EDE6CC0.024
Tritanopia (no blue cones)#FFDADA0.027
Achromatopsia (no color)#E4E4E40.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FADFCC

    #FADFCC

    oklch(92.1% 0.039 57.3)

  • #CDE9FC

    #CDE9FC

    oklch(92% 0.039 237.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FADFCC

    #FADFCC

    oklch(92.1% 0.039 57.3)

  • #FEDCD7

    #FEDCD7

    oklch(92.1% 0.039 27.8)

  • #F0E4C8

    #F0E4C8

    oklch(92.1% 0.039 87.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FADFCC

    #FADFCC

    oklch(92.1% 0.039 57.3)

  • #C8EDF2

    #C8EDF2

    oklch(92.1% 0.039 206.5)

  • #DAE5FF

    #DAE5FF

    oklch(92.2% 0.037 267.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FADFCC

    #FADFCC

    oklch(92.1% 0.039 57.3)

  • #CAEEE4

    #CAEEE4

    oklch(92.1% 0.04 176.8)

  • #E7E0FC

    #E7E0FC

    oklch(92.1% 0.038 297.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FADFCC

    #FADFCC

    oklch(92.1% 0.039 57.3)

  • #D4EDD6

    #D4EDD6

    oklch(92.2% 0.041 147.5)

  • #CDE9FC

    #CDE9FC

    oklch(92% 0.039 237.6)

  • #F4DCF3

    #F4DCF3

    oklch(92.1% 0.04 327.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FADFCC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FADFCC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.