#FADDB4

Closest named color: Wheat (#F5DEB3). oklch(91.1% 0.062 76.3), rgb(250, 221, 180).

Aa

Black text reads best on this color (16.06:1).

About this color

#FADDB4 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.062 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.008 away. Black text reads best on it, at 16.06:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.062)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text16.06:1
White text1.30:1

Values

HEX#FADDB4
RGBrgb(250, 221, 180)
HSLhsl(35, 88%, 84%)
OKLCHoklch(91.1% 0.062 76.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FADDB4 1.30:1 Fails Lc -17.5 Dividers and decoration only
Black text on #FADDB4 16.06:1 AAA Lc 88.5 Fine for body text
#FADDB4 text on white 1.30:1 Fails Lc 15.2 Dividers and decoration only
#FADDB4 text on black 16.06:1 AAA Lc -88.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF5EE

    oklch(97.2% 0.011 76.6)

  2. Step 100

    100 (this color)

    #FADDB4

    oklch(91.1% 0.062 76.3)

  3. Step 200

    200

    #EAD6B9

    oklch(88.5% 0.045 77.2)

  4. Step 300

    300

    #DFBA86

    oklch(80.9% 0.08 75.7)

  5. Step 400

    400

    #CE9435

    oklch(70.7% 0.128 75.7)

  6. Step 500

    500

    #B67C00

    oklch(63% 0.132 76.1)

  7. Step 600

    600

    #996800

    oklch(55.5% 0.116 76.4)

  8. Step 700

    700

    #815700

    oklch(49% 0.103 76.4)

  9. Step 800

    800

    #6A4700

    oklch(42.6% 0.089 76.7)

  10. Step 900

    900

    #593B00

    oklch(37.8% 0.079 76.7)

  11. Step 950

    950

    #362200

    oklch(27% 0.057 76.3)

Export this scale for Tailwind in the Tailwind colors tool

#FADDB4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E9DDB10.025
Deuteranopia (no green cones)#F0E4B50.021
Tritanopia (no blue cones)#FFD5D20.051
Achromatopsia (no color)#E1E1E10.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FADDB4

    #FADDB4

    oklch(91.1% 0.062 76.3)

  • #D0E4FF

    #D0E4FF

    oklch(91.2% 0.043 255.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FADDB4

    #FADDB4

    oklch(91.1% 0.062 76.3)

  • #FFD8C7

    #FFD8C7

    oklch(91.1% 0.049 44.9)

  • #E6E5B5

    #E6E5B5

    oklch(91.1% 0.063 106.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FADDB4

    #FADDB4

    oklch(91.1% 0.062 76.3)

  • #BBEAFF

    #BBEAFF

    oklch(91.1% 0.056 226.9)

  • #DFDEFF

    #DFDEFF

    oklch(91.2% 0.045 286.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FADDB4

    #FADDB4

    oklch(91.1% 0.062 76.3)

  • #B1EFF0

    #B1EFF0

    oklch(91.1% 0.062 197.4)

  • #F3D6FE

    #F3D6FE

    oklch(91.2% 0.062 316.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FADDB4

    #FADDB4

    oklch(91.1% 0.062 76.3)

  • #BBF0D9

    #BBF0D9

    oklch(91.2% 0.063 166.6)

  • #D0E4FF

    #D0E4FF

    oklch(91.2% 0.043 255.9)

  • #FFD3E9

    #FFD3E9

    oklch(91.1% 0.057 346.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FADDB4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FADDB4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.