#FADD54

Closest named color: Sand Yellow (#FCE166). oklch(89.7% 0.155 97.1), rgb(250, 221, 84).

Aa

Black text reads best on this color (15.53:1).

About this color

#FADD54 is a light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.155 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.016 away. Black text reads best on it, at 15.53:1.

Hue familyYellows
Lightnesslight (90%)
Chromavivid (0.155)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text15.53:1
White text1.35:1

Values

HEX#FADD54
RGBrgb(250, 221, 84)
HSLhsl(50, 94%, 65%)
OKLCHoklch(89.7% 0.155 97.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FADD54 1.35:1 Fails Lc -19.6 Dividers and decoration only
Black text on #FADD54 15.53:1 AAA Lc 86.5 Fine for body text
#FADD54 text on white 1.35:1 Fails Lc 17.1 Dividers and decoration only
#FADD54 text on black 15.53:1 AAA Lc -86.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF6E2

    oklch(97.1% 0.027 97.6)

  2. Step 100

    100

    #F4EBBF

    oklch(93.6% 0.058 97.8)

  3. Step 200

    200 (this color)

    #FADD54

    oklch(89.7% 0.155 97.1)

  4. Step 300

    300

    #DFC000

    oklch(81% 0.167 97.4)

  5. Step 400

    400

    #BAA000

    oklch(70.7% 0.146 97.5)

  6. Step 500

    500

    #A08900

    oklch(63.2% 0.13 97.2)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#FADD54 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F2D8420.021
Deuteranopia (no green cones)#FAE25B0.012
Tritanopia (no blue cones)#FFCDC10.139
Achromatopsia (no color)#DEDEDE0.155

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FADD54

    #FADD54

    oklch(89.7% 0.155 97.1)

  • #D4DBFF

    #D4DBFF

    oklch(89.7% 0.05 276.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FADD54

    #FADD54

    oklch(89.7% 0.155 97.1)

  • #FFD5A9

    #FFD5A9

    oklch(89.8% 0.074 68)

  • #C1F07A

    #C1F07A

    oklch(89.7% 0.155 127.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FADD54

    #FADD54

    oklch(89.7% 0.155 97.1)

  • #C2E1FF

    #C2E1FF

    oklch(89.7% 0.053 247.5)

  • #E8D3FF

    #E8D3FF

    oklch(89.8% 0.063 306.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FADD54

    #FADD54

    oklch(89.7% 0.155 97.1)

  • #A1EBFF

    #A1EBFF

    oklch(89.8% 0.078 216.5)

  • #FFCBF0

    #FFCBF0

    oklch(89.8% 0.075 336.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FADD54

    #FADD54

    oklch(89.7% 0.155 97.1)

  • #15FEEF

    #15FEEF

    oklch(89.9% 0.155 187.2)

  • #D4DBFF

    #D4DBFF

    oklch(89.7% 0.05 276.7)

  • #FFCFD7

    #FFCFD7

    oklch(89.8% 0.055 7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FADD54, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FADD54 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.