#FADCC3

Closest named color: Peach Puff (#FFDAB9). oklch(91.3% 0.047 62), rgb(250, 220, 195).

Aa

Black text reads best on this color (16.09:1).

About this color

#FADCC3 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.047 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.013 away. Black text reads best on it, at 16.09:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.09:1
White text1.30:1

Values

HEX#FADCC3
RGBrgb(250, 220, 195)
HSLhsl(27, 85%, 87%)
OKLCHoklch(91.3% 0.047 62)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FADCC3 1.30:1 Fails Lc -17.4 Dividers and decoration only
Black text on #FADCC3 16.09:1 AAA Lc 88.5 Fine for body text
#FADCC3 text on white 1.30:1 Fails Lc 15.1 Dividers and decoration only
#FADCC3 text on black 16.09:1 AAA Lc -88.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FADCC3

    oklch(91.3% 0.047 62)

  3. Step 200

    200

    #EAD5C3

    oklch(88.5% 0.034 63)

  4. Step 300

    300

    #DEB999

    oklch(81% 0.061 62.7)

  5. Step 400

    400

    #CC935F

    oklch(70.7% 0.097 62.6)

  6. Step 500

    500

    #BE762E

    oklch(63.1% 0.124 61.7)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #5F3609

    oklch(37.6% 0.08 61.9)

  11. Step 950

    950

    #382008

    oklch(27% 0.052 62.3)

Export this scale for Tailwind in the Tailwind colors tool

#FADCC3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DDC10.030
Deuteranopia (no green cones)#ECE4C30.027
Tritanopia (no blue cones)#FFD6D50.034
Achromatopsia (no color)#E1E1E10.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FADCC3

    #FADCC3

    oklch(91.3% 0.047 62)

  • #C8E7FF

    #C8E7FF

    oklch(91.3% 0.046 241.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FADCC3

    #FADCC3

    oklch(91.3% 0.047 62)

  • #FFD8D0

    #FFD8D0

    oklch(91.3% 0.045 31.5)

  • #EDE2BF

    #EDE2BF

    oklch(91.3% 0.048 92.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FADCC3

    #FADCC3

    oklch(91.3% 0.047 62)

  • #BFEBF5

    #BFEBF5

    oklch(91.2% 0.047 213.1)

  • #D8E1FF

    #D8E1FF

    oklch(91.2% 0.042 272.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FADCC3

    #FADCC3

    oklch(91.3% 0.047 62)

  • #C1EDE4

    #C1EDE4

    oklch(91.3% 0.047 181.4)

  • #E8DBFD

    #E8DBFD

    oklch(91.2% 0.048 302.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FADCC3

    #FADCC3

    oklch(91.3% 0.047 62)

  • #CCECD3

    #CCECD3

    oklch(91.3% 0.048 151.8)

  • #C8E7FF

    #C8E7FF

    oklch(91.3% 0.046 241.4)

  • #F6D7F0

    #F6D7F0

    oklch(91.2% 0.047 332.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FADCC3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FADCC3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.