#FADBCC

Closest named color: Peach Puff (#FFDAB9). oklch(91.3% 0.04 47.5), rgb(250, 219, 204).

Aa

Black text reads best on this color (16.06:1).

About this color

#FADBCC is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.040 and its hue 47°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.024 away. Black text reads best on it, at 16.06:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.040)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.06:1
White text1.30:1

Values

HEX#FADBCC
RGBrgb(250, 219, 204)
HSLhsl(20, 82%, 89%)
OKLCHoklch(91.3% 0.04 47.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FADBCC 1.30:1 Fails Lc -17.5 Dividers and decoration only
Black text on #FADBCC 16.06:1 AAA Lc 88.5 Fine for body text
#FADBCC text on white 1.30:1 Fails Lc 15.2 Dividers and decoration only
#FADBCC text on black 16.06:1 AAA Lc -88.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100 (this color)

    #FADBCC

    oklch(91.3% 0.04 47.5)

  3. Step 200

    200

    #EAD4C9

    oklch(88.5% 0.029 48.4)

  4. Step 300

    300

    #DEB7A5

    oklch(80.9% 0.052 46.1)

  5. Step 400

    400

    #CC9174

    oklch(70.7% 0.083 47.1)

  6. Step 500

    500

    #BD754F

    oklch(63.2% 0.105 48)

  7. Step 600

    600

    #A85C32

    oklch(55.6% 0.114 47.9)

  8. Step 700

    700

    #904B25

    oklch(49% 0.106 47.4)

  9. Step 800

    800

    #753E20

    oklch(42.6% 0.088 47.6)

  10. Step 900

    900

    #5F351F

    oklch(37.7% 0.069 47.4)

  11. Step 950

    950

    #381F13

    oklch(26.9% 0.044 46)

Export this scale for Tailwind in the Tailwind colors tool

#FADBCC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E3DDCB0.032
Deuteranopia (no green cones)#EAE4CC0.031
Tritanopia (no blue cones)#FFD6D70.024
Achromatopsia (no color)#E1E1E10.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FADBCC

    #FADBCC

    oklch(91.3% 0.04 47.5)

  • #C8E8F7

    #C8E8F7

    oklch(91.3% 0.039 227.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FADBCC

    #FADBCC

    oklch(91.3% 0.04 47.5)

  • #FCD8D9

    #FCD8D9

    oklch(91.3% 0.04 16)

  • #F2E0C5

    #F2E0C5

    oklch(91.4% 0.041 78.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FADBCC

    #FADBCC

    oklch(91.3% 0.04 47.5)

  • #C4EBEC

    #C4EBEC

    oklch(91.3% 0.04 198.4)

  • #D2E4FE

    #D2E4FE

    oklch(91.4% 0.041 257.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FADBCC

    #FADBCC

    oklch(91.3% 0.04 47.5)

  • #CAEBDD

    #CAEBDD

    oklch(91.2% 0.039 168)

  • #E0DFFC

    #E0DFFC

    oklch(91.3% 0.039 287.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FADBCC

    #FADBCC

    oklch(91.3% 0.04 47.5)

  • #D6E9CF

    #D6E9CF

    oklch(91.3% 0.04 137.2)

  • #C8E8F7

    #C8E8F7

    oklch(91.3% 0.039 227.8)

  • #EEDBF4

    #EEDBF4

    oklch(91.4% 0.039 318.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FADBCC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FADBCC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.