#FADBAF

Closest named color: Wheat (#F5DEB3). oklch(90.7% 0.067 76.4), rgb(250, 219, 175).

Aa

Black text reads best on this color (15.81:1).

About this color

#FADBAF is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.067 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.009 away. Black text reads best on it, at 15.81:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.067)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.81:1
White text1.32:1

Values

HEX#FADBAF
RGBrgb(250, 219, 175)
HSLhsl(35, 88%, 83%)
OKLCHoklch(90.7% 0.067 76.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FADBAF 1.32:1 Fails Lc -18.5 Dividers and decoration only
Black text on #FADBAF 15.81:1 AAA Lc 87.5 Fine for body text
#FADBAF text on white 1.32:1 Fails Lc 16.1 Dividers and decoration only
#FADBAF text on black 15.81:1 AAA Lc -87.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5ED

    oklch(97.2% 0.012 79.8)

  2. Step 100

    100

    #F4E8D8

    oklch(93.6% 0.025 75.3)

  3. Step 200

    200 (this color)

    #FADBAF

    oklch(90.7% 0.067 76.4)

  4. Step 300

    300

    #E1BA81

    oklch(81% 0.086 76.5)

  5. Step 400

    400

    #D19325

    oklch(70.7% 0.138 76)

  6. Step 500

    500

    #B67D00

    oklch(63.2% 0.132 76.8)

  7. Step 600

    600

    #996800

    oklch(55.5% 0.116 76.4)

  8. Step 700

    700

    #815700

    oklch(49% 0.103 76.4)

  9. Step 800

    800

    #6A4700

    oklch(42.6% 0.089 76.7)

  10. Step 900

    900

    #593B00

    oklch(37.8% 0.079 76.7)

  11. Step 950

    950

    #362200

    oklch(27% 0.057 76.3)

Export this scale for Tailwind in the Tailwind colors tool

#FADBAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DBAC0.026
Deuteranopia (no green cones)#EFE3B00.024
Tritanopia (no blue cones)#FFD2CF0.055
Achromatopsia (no color)#DFDFDF0.067

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FADBAF

    #FADBAF

    oklch(90.7% 0.067 76.4)

  • #CDE2FF

    #CDE2FF

    oklch(90.6% 0.046 256.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FADBAF

    #FADBAF

    oklch(90.7% 0.067 76.4)

  • #FFD6C3

    #FFD6C3

    oklch(90.6% 0.053 46.3)

  • #E5E4B1

    #E5E4B1

    oklch(90.7% 0.066 106.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FADBAF

    #FADBAF

    oklch(90.7% 0.067 76.4)

  • #B7E9FF

    #B7E9FF

    oklch(90.6% 0.059 226.6)

  • #DDDCFF

    #DDDCFF

    oklch(90.6% 0.048 286.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FADBAF

    #FADBAF

    oklch(90.7% 0.067 76.4)

  • #ACEFEF

    #ACEFEF

    oklch(90.8% 0.067 196)

  • #F2D3FE

    #F2D3FE

    oklch(90.6% 0.066 316.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FADBAF

    #FADBAF

    oklch(90.7% 0.067 76.4)

  • #B6EFD6

    #B6EFD6

    oklch(90.6% 0.067 166.2)

  • #CDE2FF

    #CDE2FF

    oklch(90.6% 0.046 256.5)

  • #FFD1E8

    #FFD1E8

    oklch(90.7% 0.059 346.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FADBAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FADBAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.