#FADACC

Closest named color: Peach Puff (#FFDAB9). oklch(91.1% 0.04 45.1), rgb(250, 218, 204).

Aa

Black text reads best on this color (15.96:1).

About this color

#FADACC is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.040 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.025 away. Black text reads best on it, at 15.96:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.040)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text15.96:1
White text1.31:1

Values

HEX#FADACC
RGBrgb(250, 218, 204)
HSLhsl(18, 82%, 89%)
OKLCHoklch(91.1% 0.04 45.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FADACC 1.31:1 Fails Lc -17.9 Dividers and decoration only
Black text on #FADACC 15.96:1 AAA Lc 88.1 Fine for body text
#FADACC text on white 1.31:1 Fails Lc 15.6 Dividers and decoration only
#FADACC text on black 15.96:1 AAA Lc -88.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F2

    oklch(97.1% 0.007 39.5)

  2. Step 100

    100 (this color)

    #FADACC

    oklch(91.1% 0.04 45.1)

  3. Step 200

    200

    #EAD4CA

    oklch(88.5% 0.028 46.1)

  4. Step 300

    300

    #DEB7A5

    oklch(80.9% 0.052 46.1)

  5. Step 400

    400

    #CD9075

    oklch(70.7% 0.084 44.8)

  6. Step 500

    500

    #BE7451

    oklch(63.1% 0.106 45.6)

  7. Step 600

    600

    #AA5B35

    oklch(55.7% 0.116 45.2)

  8. Step 700

    700

    #914A27

    oklch(49% 0.107 45.3)

  9. Step 800

    800

    #763D22

    oklch(42.6% 0.089 44.8)

  10. Step 900

    900

    #603521

    oklch(37.8% 0.069 45)

  11. Step 950

    950

    #381F14

    oklch(27% 0.044 44.2)

Export this scale for Tailwind in the Tailwind colors tool

#FADACC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2DDCB0.034
Deuteranopia (no green cones)#E9E3CC0.032
Tritanopia (no blue cones)#FFD5D60.023
Achromatopsia (no color)#E0E0E00.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FADACC

    #FADACC

    oklch(91.1% 0.04 45.1)

  • #C6E8F6

    #C6E8F6

    oklch(91.1% 0.04 224.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FADACC

    #FADACC

    oklch(91.1% 0.04 45.1)

  • #FCD7D9

    #FCD7D9

    oklch(91.1% 0.041 14.2)

  • #F2DFC5

    #F2DFC5

    oklch(91.2% 0.04 75.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FADACC

    #FADACC

    oklch(91.1% 0.04 45.1)

  • #C4EBEA

    #C4EBEA

    oklch(91.2% 0.04 194.5)

  • #D0E4FD

    #D0E4FD

    oklch(91.2% 0.04 254)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FADACC

    #FADACC

    oklch(91.1% 0.04 45.1)

  • #CAEBDB

    #CAEBDB

    oklch(91.2% 0.041 164.7)

  • #DEDFFC

    #DEDFFC

    oklch(91.2% 0.039 284)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FADACC

    #FADACC

    oklch(91.1% 0.04 45.1)

  • #D6E8CE

    #D6E8CE

    oklch(91.1% 0.04 135.9)

  • #C6E8F6

    #C6E8F6

    oklch(91.1% 0.04 224.6)

  • #ECDAF5

    #ECDAF5

    oklch(91.1% 0.041 314.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FADACC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FADACC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.