#F9EFCA

Closest named color: Blanched Almond (#FFEBCD). oklch(95.1% 0.049 94.6), rgb(249, 239, 202).

Aa

Black text reads best on this color (18.22:1).

About this color

#F9EFCA is a very light, muted yellow. In OKLCH its lightness is 95%, its chroma 0.049 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Blanched Almond (#FFEBCD), ΔE 0.014 away. Black text reads best on it, at 18.22:1.

Hue familyYellows
Lightnessvery light (95%)
Chromamuted (0.049)
Temperaturewarm
Nearest nameBlanched Almond (#FFEBCD)
Black text18.22:1
White text1.15:1

Values

HEX#F9EFCA
RGBrgb(249, 239, 202)
HSLhsl(47, 80%, 88%)
OKLCHoklch(95.1% 0.049 94.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F9EFCA 1.15:1 Fails Lc -8.4 Not readable
Black text on #F9EFCA 18.22:1 AAA Lc 96.4 Preferred for body text
#F9EFCA text on white 1.15:1 Fails Lc 0.0 Not readable
#F9EFCA text on black 18.22:1 AAA Lc -97.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F7F5EF

    oklch(97% 0.008 91.5)

  2. Step 100

    100 (this color)

    #F9EFCA

    oklch(95.1% 0.049 94.6)

  3. Step 200

    200

    #E0D9C0

    oklch(88.4% 0.034 94.1)

  4. Step 300

    300

    #CDC192

    oklch(80.9% 0.064 95.5)

  5. Step 400

    400

    #B5A052

    oklch(70.8% 0.101 94.6)

  6. Step 500

    500

    #A38700

    oklch(63.1% 0.129 94.2)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2602

    oklch(27.1% 0.053 94.7)

Export this scale for Tailwind in the Tailwind colors tool

#F9EFCA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7EDC80.006
Deuteranopia (no green cones)#FAF0CB0.003
Tritanopia (no blue cones)#FFE9E50.045
Achromatopsia (no color)#EFEFEF0.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F9EFCA

    #F9EFCA

    oklch(95.1% 0.049 94.6)

  • #EAEEFF

    #EAEEFF

    oklch(95.1% 0.023 275.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F9EFCA

    #F9EFCA

    oklch(95.1% 0.049 94.6)

  • #FFEBD8

    #FFEBD8

    oklch(95.1% 0.033 66)

  • #E7F5D1

    #E7F5D1

    oklch(95% 0.05 124.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F9EFCA

    #F9EFCA

    oklch(95.1% 0.049 94.6)

  • #E1F1FF

    #E1F1FF

    oklch(95% 0.025 244.4)

  • #F3EAFF

    #F3EAFF

    oklch(95% 0.03 305.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F9EFCA

    #F9EFCA

    oklch(95.1% 0.049 94.6)

  • #D2F6FF

    #D2F6FF

    oklch(95% 0.039 214.5)

  • #FFE6F9

    #FFE6F9

    oklch(95.1% 0.037 334.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F9EFCA

    #F9EFCA

    oklch(95.1% 0.049 94.6)

  • #CBFAF3

    #CBFAF3

    oklch(95.1% 0.049 185.3)

  • #EAEEFF

    #EAEEFF

    oklch(95.1% 0.023 275.4)

  • #FFE8EC

    #FFE8EC

    oklch(95.1% 0.026 5.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F9EFCA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F9EFCA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.