#F6DEC3

Closest named color: Peach Puff (#FFDAB9). oklch(91.3% 0.045 70.5), rgb(246, 222, 195).

Aa

Black text reads best on this color (16.15:1).

About this color

#F6DEC3 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.045 and its hue 71°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.017 away. Black text reads best on it, at 16.15:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.15:1
White text1.29:1

Values

HEX#F6DEC3
RGBrgb(246, 222, 195)
HSLhsl(32, 74%, 86%)
OKLCHoklch(91.3% 0.045 70.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F6DEC3 1.29:1 Fails Lc -17.1 Dividers and decoration only
Black text on #F6DEC3 16.15:1 AAA Lc 88.8 Fine for body text
#F6DEC3 text on white 1.29:1 Fails Lc 14.8 Not readable
#F6DEC3 text on black 16.15:1 AAA Lc -88.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100 (this color)

    #F6DEC3

    oklch(91.3% 0.045 70.5)

  3. Step 200

    200

    #E7D6C3

    oklch(88.5% 0.032 70.5)

  4. Step 300

    300

    #D9BB99

    oklch(80.9% 0.057 70.4)

  5. Step 400

    400

    #C5975F

    oklch(70.8% 0.092 70.9)

  6. Step 500

    500

    #B67C2D

    oklch(63.2% 0.117 70.6)

  7. Step 600

    600

    #9F6500

    oklch(55.7% 0.12 70.6)

  8. Step 700

    700

    #865400

    oklch(49.1% 0.106 70.2)

  9. Step 800

    800

    #6E4500

    oklch(42.8% 0.092 71.2)

  10. Step 900

    900

    #5B3908

    oklch(37.6% 0.076 69.7)

  11. Step 950

    950

    #352208

    oklch(27% 0.048 71.4)

Export this scale for Tailwind in the Tailwind colors tool

#F6DEC3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DEC10.021
Deuteranopia (no green cones)#ECE4C40.019
Tritanopia (no blue cones)#FFD8D60.037
Achromatopsia (no color)#E2E2E20.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F6DEC3

    #F6DEC3

    oklch(91.3% 0.045 70.5)

  • #CEE5FF

    #CEE5FF

    oklch(91.3% 0.043 251.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F6DEC3

    #F6DEC3

    oklch(91.3% 0.045 70.5)

  • #FED9CC

    #FED9CC

    oklch(91.3% 0.045 40.3)

  • #E9E4C2

    #E9E4C2

    oklch(91.4% 0.045 100.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F6DEC3

    #F6DEC3

    oklch(91.3% 0.045 70.5)

  • #C3EAF7

    #C3EAF7

    oklch(91.3% 0.044 220)

  • #DCE0FF

    #DCE0FF

    oklch(91.3% 0.042 279.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F6DEC3

    #F6DEC3

    oklch(91.3% 0.045 70.5)

  • #C2ECE9

    #C2ECE9

    oklch(91.3% 0.044 191.1)

  • #ECDBF9

    #ECDBF9

    oklch(91.4% 0.044 310.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F6DEC3

    #F6DEC3

    oklch(91.3% 0.045 70.5)

  • #CAECD9

    #CAECD9

    oklch(91.3% 0.044 161)

  • #CEE5FF

    #CEE5FF

    oklch(91.3% 0.043 251.5)

  • #F8D7EB

    #F8D7EB

    oklch(91.2% 0.045 341)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F6DEC3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F6DEC3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.