#F6DDCC

Closest named color: Peach Puff (#FFDAB9). oklch(91.4% 0.036 56.4), rgb(246, 221, 204).

Aa

Black text reads best on this color (16.13:1).

About this color

#F6DDCC is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.036 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.025 away. Black text reads best on it, at 16.13:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.13:1
White text1.30:1

Values

HEX#F6DDCC
RGBrgb(246, 221, 204)
HSLhsl(24, 70%, 88%)
OKLCHoklch(91.4% 0.036 56.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F6DDCC 1.30:1 Fails Lc -17.2 Dividers and decoration only
Black text on #F6DDCC 16.13:1 AAA Lc 88.7 Fine for body text
#F6DDCC text on white 1.30:1 Fails Lc 14.9 Not readable
#F6DDCC text on black 16.13:1 AAA Lc -88.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100 (this color)

    #F6DDCC

    oklch(91.4% 0.036 56.4)

  3. Step 200

    200

    #E7D5C9

    oklch(88.4% 0.026 56)

  4. Step 300

    300

    #D9BAA4

    oklch(81% 0.047 57.4)

  5. Step 400

    400

    #C59573

    oklch(70.7% 0.075 56.5)

  6. Step 500

    500

    #B57A4F

    oklch(63.1% 0.094 56.2)

  7. Step 600

    600

    #A06232

    oklch(55.5% 0.102 56.3)

  8. Step 700

    700

    #895124

    oklch(49.1% 0.095 56.6)

  9. Step 800

    800

    #6F4320

    oklch(42.7% 0.078 57)

  10. Step 900

    900

    #5A391F

    oklch(37.8% 0.061 57.7)

  11. Step 950

    950

    #352113

    oklch(26.9% 0.039 55.2)

Export this scale for Tailwind in the Tailwind colors tool

#F6DDCC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E4DECB0.025
Deuteranopia (no green cones)#EAE4CC0.023
Tritanopia (no blue cones)#FED8D80.027
Achromatopsia (no color)#E1E1E10.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F6DDCC

    #F6DDCC

    oklch(91.4% 0.036 56.4)

  • #CDE7F8

    #CDE7F8

    oklch(91.4% 0.036 236.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F6DDCC

    #F6DDCC

    oklch(91.4% 0.036 56.4)

  • #FADAD6

    #FADAD6

    oklch(91.4% 0.036 26.3)

  • #EDE1C8

    #EDE1C8

    oklch(91.3% 0.036 85.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F6DDCC

    #F6DDCC

    oklch(91.4% 0.036 56.4)

  • #C8EAEE

    #C8EAEE

    oklch(91.4% 0.036 205.2)

  • #D7E2FB

    #D7E2FB

    oklch(91.2% 0.036 266.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F6DDCC

    #F6DDCC

    oklch(91.4% 0.036 56.4)

  • #CBEBE2

    #CBEBE2

    oklch(91.4% 0.036 176.7)

  • #E4DEF8

    #E4DEF8

    oklch(91.3% 0.036 296.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F6DDCC

    #F6DDCC

    oklch(91.4% 0.036 56.4)

  • #D4E9D5

    #D4E9D5

    oklch(91.3% 0.035 146.6)

  • #CDE7F8

    #CDE7F8

    oklch(91.4% 0.036 236.5)

  • #F0DBEF

    #F0DBEF

    oklch(91.4% 0.035 327.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F6DDCC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F6DDCC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.