#F6DBC2

Closest named color: Peach Puff (#FFDAB9). oklch(90.7% 0.045 65), rgb(246, 219, 194).

Aa

Black text reads best on this color (15.83:1).

About this color

#F6DBC2 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.045 and its hue 65°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.016 away. Black text reads best on it, at 15.83:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text15.83:1
White text1.32:1

Values

HEX#F6DBC2
RGBrgb(246, 219, 194)
HSLhsl(29, 74%, 86%)
OKLCHoklch(90.7% 0.045 65)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F6DBC2 1.32:1 Fails Lc -18.5 Dividers and decoration only
Black text on #F6DBC2 15.83:1 AAA Lc 87.5 Fine for body text
#F6DBC2 text on white 1.32:1 Fails Lc 16.1 Dividers and decoration only
#F6DBC2 text on black 15.83:1 AAA Lc -87.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F0

    oklch(97% 0.008 61.5)

  2. Step 100

    100

    #F2E8DF

    oklch(93.6% 0.016 64.7)

  3. Step 200

    200 (this color)

    #F6DBC2

    oklch(90.7% 0.045 65)

  4. Step 300

    300

    #DBBA9A

    oklch(80.9% 0.058 66)

  5. Step 400

    400

    #C99561

    oklch(70.8% 0.093 65.4)

  6. Step 500

    500

    #BA7931

    oklch(63.1% 0.118 65.1)

  7. Step 600

    600

    #A46100

    oklch(55.6% 0.125 64.9)

  8. Step 700

    700

    #8A5100

    oklch(49% 0.11 65.1)

  9. Step 800

    800

    #724200

    oklch(42.7% 0.096 65.1)

  10. Step 900

    900

    #5D380C

    oklch(37.7% 0.077 65.2)

  11. Step 950

    950

    #37210A

    oklch(27.1% 0.049 64.1)

Export this scale for Tailwind in the Tailwind colors tool

#F6DBC2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E4DCC00.026
Deuteranopia (no green cones)#EAE2C20.023
Tritanopia (no blue cones)#FFD5D40.036
Achromatopsia (no color)#DFDFDF0.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F6DBC2

    #F6DBC2

    oklch(90.7% 0.045 65)

  • #C9E4FD

    #C9E4FD

    oklch(90.7% 0.045 246.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F6DBC2

    #F6DBC2

    oklch(90.7% 0.045 65)

  • #FDD7CD

    #FDD7CD

    oklch(90.9% 0.045 35.1)

  • #E9E1C0

    #E9E1C0

    oklch(90.8% 0.044 95.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F6DBC2

    #F6DBC2

    oklch(90.7% 0.045 65)

  • #C0E9F3

    #C0E9F3

    oklch(90.8% 0.045 214.2)

  • #D7DFFF

    #D7DFFF

    oklch(90.8% 0.045 274.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F6DBC2

    #F6DBC2

    oklch(90.7% 0.045 65)

  • #C0EBE4

    #C0EBE4

    oklch(90.8% 0.045 184.4)

  • #E7D9F9

    #E7D9F9

    oklch(90.6% 0.046 305.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F6DBC2

    #F6DBC2

    oklch(90.7% 0.045 65)

  • #CAEAD4

    #CAEAD4

    oklch(90.8% 0.045 155.4)

  • #C9E4FD

    #C9E4FD

    oklch(90.7% 0.045 246.2)

  • #F4D6EC

    #F4D6EC

    oklch(90.7% 0.044 335.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F6DBC2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F6DBC2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.