#F6D0BF

Closest named color: Peach Puff (#FFDAB9). oklch(88.5% 0.049 45.5), rgb(246, 208, 191).

Aa

Black text reads best on this color (14.69:1).

About this color

#F6D0BF is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.049 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.033 away. Black text reads best on it, at 14.69:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.049)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.69:1
White text1.42:1

Values

HEX#F6D0BF
RGBrgb(246, 208, 191)
HSLhsl(19, 75%, 86%)
OKLCHoklch(88.5% 0.049 45.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F6D0BF 1.42:1 Fails Lc -23.4 Dividers and decoration only
Black text on #F6D0BF 14.69:1 AAA Lc 83.1 Fine for body text
#F6D0BF text on white 1.42:1 Fails Lc 20.6 Dividers and decoration only
#F6D0BF text on black 14.69:1 AAA Lc -82.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4F1

    oklch(97.2% 0.009 44.9)

  2. Step 100

    100

    #F5E6E0

    oklch(93.5% 0.018 43.2)

  3. Step 200

    200 (this color)

    #F6D0BF

    oklch(88.5% 0.049 45.5)

  4. Step 300

    300

    #E4B59F

    oklch(81% 0.063 46.4)

  5. Step 400

    400

    #D58C6B

    oklch(70.7% 0.101 45)

  6. Step 500

    500

    #C86E42

    oklch(63.2% 0.128 45.6)

  7. Step 600

    600

    #B35320

    oklch(55.5% 0.14 45.1)

  8. Step 700

    700

    #9A4311

    oklch(49.1% 0.13 45.3)

  9. Step 800

    800

    #7D3812

    oklch(42.7% 0.108 45.7)

  10. Step 900

    900

    #653117

    oklch(37.7% 0.084 45.4)

  11. Step 950

    950

    #3B1D0F

    oklch(26.9% 0.053 44.9)

Export this scale for Tailwind in the Tailwind colors tool

#F6D0BF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD3BE0.040
Deuteranopia (no green cones)#E2DBBF0.038
Tritanopia (no blue cones)#FFCACB0.029
Achromatopsia (no color)#D8D8D80.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F6D0BF

    #F6D0BF

    oklch(88.5% 0.049 45.5)

  • #B8E1F2

    #B8E1F2

    oklch(88.6% 0.049 225)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F6D0BF

    #F6D0BF

    oklch(88.5% 0.049 45.5)

  • #F8CDCF

    #F8CDCF

    oklch(88.6% 0.049 15)

  • #EDD5B6

    #EDD5B6

    oklch(88.5% 0.049 74.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F6D0BF

    #F6D0BF

    oklch(88.5% 0.049 45.5)

  • #B5E4E3

    #B5E4E3

    oklch(88.6% 0.049 194.7)

  • #C4DBFA

    #C4DBFA

    oklch(88.4% 0.05 255.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F6D0BF

    #F6D0BF

    oklch(88.5% 0.049 45.5)

  • #BCE4D2

    #BCE4D2

    oklch(88.5% 0.048 166.2)

  • #D5D5F9

    #D5D5F9

    oklch(88.4% 0.049 285.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F6D0BF

    #F6D0BF

    oklch(88.5% 0.049 45.5)

  • #CBE1C1

    #CBE1C1

    oklch(88.5% 0.049 135.8)

  • #B8E1F2

    #B8E1F2

    oklch(88.6% 0.049 225)

  • #E6D0F0

    #E6D0F0

    oklch(88.5% 0.049 315.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F6D0BF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F6D0BF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.