#F5C8AF

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.062 50.6), rgb(245, 200, 175).

Aa

Black text reads best on this color (13.76:1).

About this color

#F5C8AF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.062 and its hue 51°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.040 away. Black text reads best on it, at 13.76:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.062)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.76:1
White text1.52:1

Values

HEX#F5C8AF
RGBrgb(245, 200, 175)
HSLhsl(21, 78%, 82%)
OKLCHoklch(86.6% 0.062 50.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F5C8AF 1.52:1 Fails Lc -27.6 Dividers and decoration only
Black text on #F5C8AF 13.76:1 AAA Lc 79.4 Fine for body text
#F5C8AF text on white 1.52:1 Fails Lc 24.4 Dividers and decoration only
#F5C8AF text on black 13.76:1 AAA Lc -78.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF4EF

    oklch(97.2% 0.011 54.5)

  2. Step 100

    100

    #F7E6DD

    oklch(93.6% 0.022 49.9)

  3. Step 200

    200 (this color)

    #F5C8AF

    oklch(86.6% 0.062 50.6)

  4. Step 300

    300

    #EBB293

    oklch(80.8% 0.079 49.8)

  5. Step 400

    400

    #DF8853

    oklch(70.8% 0.127 50.8)

  6. Step 500

    500

    #D3660C

    oklch(63% 0.161 50.7)

  7. Step 600

    600

    #B45400

    oklch(55.7% 0.146 50.5)

  8. Step 700

    700

    #984600

    oklch(49.2% 0.129 50.6)

  9. Step 800

    800

    #7D3800

    oklch(42.6% 0.112 50.3)

  10. Step 900

    900

    #692E00

    oklch(37.6% 0.099 50.4)

  11. Step 950

    950

    #3F1B03

    oklch(27% 0.066 50.7)

Export this scale for Tailwind in the Tailwind colors tool

#F5C8AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CCAD0.048
Deuteranopia (no green cones)#DFD5AF0.044
Tritanopia (no blue cones)#FFC0C10.040
Achromatopsia (no color)#D1D1D10.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F5C8AF

    #F5C8AF

    oklch(86.6% 0.062 50.6)

  • #AADBF4

    #AADBF4

    oklch(86.5% 0.061 230.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F5C8AF

    #F5C8AF

    oklch(86.6% 0.062 50.6)

  • #F9C3C2

    #F9C3C2

    oklch(86.5% 0.062 19.7)

  • #E8CFA6

    #E8CFA6

    oklch(86.5% 0.061 80)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F5C8AF

    #F5C8AF

    oklch(86.6% 0.062 50.6)

  • #A3E0E3

    #A3E0E3

    oklch(86.6% 0.062 199.9)

  • #BCD4FC

    #BCD4FC

    oklch(86.5% 0.062 260.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F5C8AF

    #F5C8AF

    oklch(86.6% 0.062 50.6)

  • #ABE1CD

    #ABE1CD

    oklch(86.7% 0.062 170.1)

  • #D2CDF9

    #D2CDF9

    oklch(86.7% 0.061 290.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F5C8AF

    #F5C8AF

    oklch(86.6% 0.062 50.6)

  • #BEDDB8

    #BEDDB8

    oklch(86.5% 0.06 140.6)

  • #AADBF4

    #AADBF4

    oklch(86.5% 0.061 230.5)

  • #E6C6EC

    #E6C6EC

    oklch(86.5% 0.062 320.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F5C8AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F5C8AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.