#F4F2DE

Closest named color: Beige (#F5F5DC). oklch(95.7% 0.026 102.2), rgb(244, 242, 222).

Aa

Black text reads best on this color (18.60:1).

About this color

#F4F2DE is a very light close to neutral grey. In OKLCH its lightness is 96%, its chroma 0.026. It has too little chroma to lean warm or cool. The nearest named color is Beige (#F5F5DC), ΔE 0.009 away. Black text reads best on it, at 18.60:1.

Hue familyNeutrals
Lightnessvery light (96%)
Chromaclose to neutral grey (0.026)
Temperatureneutral
Nearest nameBeige (#F5F5DC)
Black text18.60:1
White text1.12:1

Values

HEX#F4F2DE
RGBrgb(244, 242, 222)
HSLhsl(55, 50%, 91%)
OKLCHoklch(95.7% 0.026 102.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F4F2DE 1.12:1 Fails Lc 0.0 Not readable
Black text on #F4F2DE 18.60:1 AAA Lc 97.7 Preferred for body text
#F4F2DE text on white 1.12:1 Fails Lc 0.0 Not readable
#F4F2DE text on black 18.60:1 AAA Lc -98.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #F4F2DE

    oklch(95.7% 0.026 102.2)

  2. Step 100

    100

    #EBEAE3

    oklch(93.6% 0.009 100)

  3. Step 200

    200

    #DBDACC

    oklch(88.5% 0.019 103.5)

  4. Step 300

    300

    #C4C2A9

    oklch(80.9% 0.034 103.4)

  5. Step 400

    400

    #A7A27B

    oklch(70.6% 0.054 101.5)

  6. Step 500

    500

    #918B59

    oklch(63% 0.069 102.3)

  7. Step 600

    600

    #7C753E

    oklch(55.6% 0.076 102.1)

  8. Step 700

    700

    #686230

    oklch(49% 0.07 102.5)

  9. Step 800

    800

    #555029

    oklch(42.6% 0.058 102)

  10. Step 900

    900

    #464325

    oklch(37.8% 0.046 103.4)

  11. Step 950

    950

    #292716

    oklch(27% 0.029 102.4)

Export this scale for Tailwind in the Tailwind colors tool

#F4F2DE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6F0DD0.005
Deuteranopia (no green cones)#F7F2DF0.004
Tritanopia (no blue cones)#F8EFEC0.024
Achromatopsia (no color)#F1F1F10.026

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F4F2DE

    #F4F2DE

    oklch(95.7% 0.026 102.2)

  • #EEF0FF

    #EEF0FF

    oklch(95.8% 0.02 279.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F4F2DE

    #F4F2DE

    oklch(95.7% 0.026 102.2)

  • #FCEFDE

    #FCEFDE

    oklch(95.8% 0.027 74.8)

  • #EAF5E3

    #EAF5E3

    oklch(95.7% 0.026 133)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F4F2DE

    #F4F2DE

    oklch(95.7% 0.026 102.2)

  • #E7F2FF

    #E7F2FF

    oklch(95.7% 0.021 252.5)

  • #F7ECFE

    #F7ECFE

    oklch(95.7% 0.027 312.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F4F2DE

    #F4F2DE

    oklch(95.7% 0.026 102.2)

  • #DFF5FE

    #DFF5FE

    oklch(95.7% 0.026 224.2)

  • #FEEAF6

    #FEEAF6

    oklch(95.6% 0.027 340.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F4F2DE

    #F4F2DE

    oklch(95.7% 0.026 102.2)

  • #DEF7F5

    #DEF7F5

    oklch(95.7% 0.026 190.9)

  • #EEF0FF

    #EEF0FF

    oklch(95.8% 0.02 279.9)

  • #FFEBED

    #FFEBED

    oklch(95.7% 0.022 10.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F4F2DE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F4F2DE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.