#F4E2C3

Closest named color: Bisque (#FFE4C4). oklch(91.9% 0.045 81.3), rgb(244, 226, 195).

Aa

Black text reads best on this color (16.51:1).

About this color

#F4E2C3 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.045 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.017 away. Black text reads best on it, at 16.51:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.045)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.51:1
White text1.27:1

Values

HEX#F4E2C3
RGBrgb(244, 226, 195)
HSLhsl(38, 69%, 86%)
OKLCHoklch(91.9% 0.045 81.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F4E2C3 1.27:1 Fails Lc -15.6 Dividers and decoration only
Black text on #F4E2C3 16.51:1 AAA Lc 90.1 Preferred for body text
#F4E2C3 text on white 1.27:1 Fails Lc 13.5 Not readable
#F4E2C3 text on black 16.51:1 AAA Lc -90.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100 (this color)

    #F4E2C3

    oklch(91.9% 0.045 81.3)

  3. Step 200

    200

    #E4D7C2

    oklch(88.4% 0.032 79.9)

  4. Step 300

    300

    #D4BD96

    oklch(80.8% 0.058 80.8)

  5. Step 400

    400

    #BE9B5A

    oklch(70.7% 0.093 81.8)

  6. Step 500

    500

    #AE8121

    oklch(63.2% 0.119 81.3)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7E5A00

    oklch(49.3% 0.102 81.5)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #332406

    oklch(27.2% 0.049 81.2)

Export this scale for Tailwind in the Tailwind colors tool

#F4E2C3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EAE1C10.015
Deuteranopia (no green cones)#EFE6C40.011
Tritanopia (no blue cones)#FDDCD90.040
Achromatopsia (no color)#E4E4E40.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F4E2C3

    #F4E2C3

    oklch(91.9% 0.045 81.3)

  • #D6E5FF

    #D6E5FF

    oklch(91.9% 0.039 261.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F4E2C3

    #F4E2C3

    oklch(91.9% 0.045 81.3)

  • #FEDDCA

    #FEDDCA

    oklch(92% 0.045 51.8)

  • #E5E8C6

    #E5E8C6

    oklch(92% 0.045 111.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F4E2C3

    #F4E2C3

    oklch(91.9% 0.045 81.3)

  • #C7EBFE

    #C7EBFE

    oklch(92% 0.046 230.9)

  • #E4E0FF

    #E4E0FF

    oklch(91.9% 0.042 291.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F4E2C3

    #F4E2C3

    oklch(91.9% 0.045 81.3)

  • #C2EEF1

    #C2EEF1

    oklch(91.9% 0.045 201.5)

  • #F3DBF7

    #F3DBF7

    oklch(91.9% 0.045 321.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F4E2C3

    #F4E2C3

    oklch(91.9% 0.045 81.3)

  • #C7EFE0

    #C7EFE0

    oklch(92% 0.046 170.5)

  • #D6E5FF

    #D6E5FF

    oklch(91.9% 0.039 261.5)

  • #FED9E8

    #FED9E8

    oklch(92% 0.045 351.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F4E2C3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F4E2C3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.