#F4DDBF

Closest named color: Wheat (#F5DEB3). oklch(90.9% 0.047 74.5), rgb(244, 221, 191).

Aa

Black text reads best on this color (15.94:1).

About this color

#F4DDBF is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.047 and its hue 74°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.016 away. Black text reads best on it, at 15.94:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.047)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.94:1
White text1.31:1

Values

HEX#F4DDBF
RGBrgb(244, 221, 191)
HSLhsl(34, 71%, 85%)
OKLCHoklch(90.9% 0.047 74.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F4DDBF 1.31:1 Fails Lc -18.0 Dividers and decoration only
Black text on #F4DDBF 15.94:1 AAA Lc 88.0 Fine for body text
#F4DDBF text on white 1.31:1 Fails Lc 15.7 Dividers and decoration only
#F4DDBF text on black 15.94:1 AAA Lc -88.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E8DD

    oklch(93.5% 0.018 73.1)

  3. Step 200

    200 (this color)

    #F4DDBF

    oklch(90.9% 0.047 74.5)

  4. Step 300

    300

    #D8BC96

    oklch(81% 0.06 75.2)

  5. Step 400

    400

    #C49859

    oklch(70.8% 0.096 75.1)

  6. Step 500

    500

    #B57D1E

    oklch(63.2% 0.124 74.7)

  7. Step 600

    600

    #9B6700

    oklch(55.5% 0.117 74.4)

  8. Step 700

    700

    #835600

    oklch(49.1% 0.104 74.1)

  9. Step 800

    800

    #6C4600

    oklch(42.7% 0.091 73.9)

  10. Step 900

    900

    #5A3A00

    oklch(37.7% 0.08 74.4)

  11. Step 950

    950

    #352205

    oklch(27% 0.051 73.9)

Export this scale for Tailwind in the Tailwind colors tool

#F4DDBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6DDBD0.020
Deuteranopia (no green cones)#ECE3C00.018
Tritanopia (no blue cones)#FED7D50.041
Achromatopsia (no color)#E0E0E00.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F4DDBF

    #F4DDBF

    oklch(90.9% 0.047 74.5)

  • #CDE3FF

    #CDE3FF

    oklch(90.8% 0.045 254.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F4DDBF

    #F4DDBF

    oklch(90.9% 0.047 74.5)

  • #FDD8C8

    #FDD8C8

    oklch(90.9% 0.047 44.7)

  • #E5E3BF

    #E5E3BF

    oklch(90.8% 0.048 104.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F4DDBF

    #F4DDBF

    oklch(90.9% 0.047 74.5)

  • #C0E8F9

    #C0E8F9

    oklch(90.8% 0.048 225.5)

  • #DDDDFF

    #DDDDFF

    oklch(90.8% 0.046 285.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F4DDBF

    #F4DDBF

    oklch(90.9% 0.047 74.5)

  • #BEEBEA

    #BEEBEA

    oklch(90.8% 0.046 194.7)

  • #EDD8F7

    #EDD8F7

    oklch(90.9% 0.047 315)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F4DDBF

    #F4DDBF

    oklch(90.9% 0.047 74.5)

  • #C5EBD9

    #C5EBD9

    oklch(90.8% 0.047 165.1)

  • #CDE3FF

    #CDE3FF

    oklch(90.8% 0.045 254.5)

  • #F9D5E8

    #F9D5E8

    oklch(90.9% 0.047 345)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F4DDBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F4DDBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.