#F4DBBA

Closest named color: Wheat (#F5DEB3). oklch(90.4% 0.052 74.7), rgb(244, 219, 186).

Aa

Black text reads best on this color (15.68:1).

About this color

#F4DBBA is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.052 and its hue 75°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.014 away. Black text reads best on it, at 15.68:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.052)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.68:1
White text1.33:1

Values

HEX#F4DBBA
RGBrgb(244, 219, 186)
HSLhsl(34, 73%, 84%)
OKLCHoklch(90.4% 0.052 74.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F4DBBA 1.33:1 Fails Lc -19.1 Dividers and decoration only
Black text on #F4DBBA 15.68:1 AAA Lc 87.0 Fine for body text
#F4DBBA text on white 1.33:1 Fails Lc 16.7 Dividers and decoration only
#F4DBBA text on black 15.68:1 AAA Lc -87.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F2E8DC

    oklch(93.6% 0.019 72.6)

  3. Step 200

    200 (this color)

    #F4DBBA

    oklch(90.4% 0.052 74.7)

  4. Step 300

    300

    #DABB91

    oklch(80.9% 0.066 75)

  5. Step 400

    400

    #C79750

    oklch(70.8% 0.106 75.3)

  6. Step 500

    500

    #B87B00

    oklch(63% 0.133 74.4)

  7. Step 600

    600

    #9B6700

    oklch(55.5% 0.117 74.4)

  8. Step 700

    700

    #835600

    oklch(49.1% 0.104 74.1)

  9. Step 800

    800

    #6B4600

    oklch(42.6% 0.09 74.7)

  10. Step 900

    900

    #5A3A00

    oklch(37.7% 0.08 74.4)

  11. Step 950

    950

    #362201

    oklch(27.1% 0.056 75.6)

Export this scale for Tailwind in the Tailwind colors tool

#F4DBBA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DBB80.022
Deuteranopia (no green cones)#EBE1BB0.019
Tritanopia (no blue cones)#FED4D20.045
Achromatopsia (no color)#DFDFDF0.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F4DBBA

    #F4DBBA

    oklch(90.4% 0.052 74.7)

  • #CAE1FF

    #CAE1FF

    oklch(90.2% 0.048 255.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F4DBBA

    #F4DBBA

    oklch(90.4% 0.052 74.7)

  • #FED5C4

    #FED5C4

    oklch(90.3% 0.052 43.8)

  • #E4E2BB

    #E4E2BB

    oklch(90.4% 0.051 105)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F4DBBA

    #F4DBBA

    oklch(90.4% 0.052 74.7)

  • #BBE7F9

    #BBE7F9

    oklch(90.3% 0.052 224.7)

  • #DBDBFF

    #DBDBFF

    oklch(90.3% 0.049 285.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F4DBBA

    #F4DBBA

    oklch(90.4% 0.052 74.7)

  • #B8EBEA

    #B8EBEA

    oklch(90.5% 0.052 194.8)

  • #ECD6F7

    #ECD6F7

    oklch(90.4% 0.05 314.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F4DBBA

    #F4DBBA

    oklch(90.4% 0.052 74.7)

  • #C1EBD7

    #C1EBD7

    oklch(90.5% 0.051 164.8)

  • #CAE1FF

    #CAE1FF

    oklch(90.2% 0.048 255.1)

  • #F9D2E7

    #F9D2E7

    oklch(90.3% 0.051 344.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F4DBBA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F4DBBA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.