#F4C8AE

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.061 52.2), rgb(244, 200, 174).

Aa

Black text reads best on this color (13.71:1).

About this color

#F4C8AE is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.061 and its hue 52°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.038 away. Black text reads best on it, at 13.71:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.061)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.71:1
White text1.53:1

Values

HEX#F4C8AE
RGBrgb(244, 200, 174)
HSLhsl(22, 76%, 82%)
OKLCHoklch(86.4% 0.061 52.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F4C8AE 1.53:1 Fails Lc -27.8 Dividers and decoration only
Black text on #F4C8AE 13.71:1 AAA Lc 79.2 Fine for body text
#F4C8AE text on white 1.53:1 Fails Lc 24.5 Dividers and decoration only
#F4C8AE text on black 13.71:1 AAA Lc -78.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF4EF

    oklch(97.2% 0.011 54.5)

  2. Step 100

    100

    #F7E6DC

    oklch(93.6% 0.023 52.7)

  3. Step 200

    200 (this color)

    #F4C8AE

    oklch(86.4% 0.061 52.2)

  4. Step 300

    300

    #EAB392

    oklch(80.9% 0.078 52.2)

  5. Step 400

    400

    #DE8851

    oklch(70.7% 0.127 51.9)

  6. Step 500

    500

    #D26703

    oklch(63% 0.161 52.1)

  7. Step 600

    600

    #B25600

    oklch(55.7% 0.143 52.2)

  8. Step 700

    700

    #964700

    oklch(49% 0.126 51.9)

  9. Step 800

    800

    #7C3A00

    oklch(42.8% 0.11 52.3)

  10. Step 900

    900

    #682F00

    oklch(37.6% 0.097 51.8)

  11. Step 950

    950

    #3F1B02

    oklch(27% 0.067 51.6)

Export this scale for Tailwind in the Tailwind colors tool

#F4C8AE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CBAC0.047
Deuteranopia (no green cones)#DED4AE0.042
Tritanopia (no blue cones)#FFC0C10.041
Achromatopsia (no color)#D1D1D10.061

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F4C8AE

    #F4C8AE

    oklch(86.4% 0.061 52.2)

  • #ABDAF4

    #ABDAF4

    oklch(86.4% 0.061 232.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F4C8AE

    #F4C8AE

    oklch(86.4% 0.061 52.2)

  • #F8C3C0

    #F8C3C0

    oklch(86.3% 0.061 22.2)

  • #E7CFA5

    #E7CFA5

    oklch(86.4% 0.061 81.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F4C8AE

    #F4C8AE

    oklch(86.4% 0.061 52.2)

  • #A3DFE4

    #A3DFE4

    oklch(86.5% 0.061 202.6)

  • #BDD3FC

    #BDD3FC

    oklch(86.4% 0.062 262.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F4C8AE

    #F4C8AE

    oklch(86.4% 0.061 52.2)

  • #AAE0CE

    #AAE0CE

    oklch(86.4% 0.061 172.3)

  • #D3CCF8

    #D3CCF8

    oklch(86.5% 0.061 292.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F4C8AE

    #F4C8AE

    oklch(86.4% 0.061 52.2)

  • #BCDDB8

    #BCDDB8

    oklch(86.4% 0.061 142.1)

  • #ABDAF4

    #ABDAF4

    oklch(86.4% 0.061 232.6)

  • #E6C6EB

    #E6C6EB

    oklch(86.5% 0.061 321.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F4C8AE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F4C8AE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.