#F3DFBE

Closest named color: Wheat (#F5DEB3). oklch(91.1% 0.049 80.3), rgb(243, 223, 190).

Aa

Black text reads best on this color (16.10:1).

About this color

#F3DFBE is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.049 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.013 away. Black text reads best on it, at 16.10:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.049)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text16.10:1
White text1.30:1

Values

HEX#F3DFBE
RGBrgb(243, 223, 190)
HSLhsl(37, 69%, 85%)
OKLCHoklch(91.1% 0.049 80.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3DFBE 1.30:1 Fails Lc -17.3 Dividers and decoration only
Black text on #F3DFBE 16.10:1 AAA Lc 88.6 Fine for body text
#F3DFBE text on white 1.30:1 Fails Lc 15.0 Dividers and decoration only
#F3DFBE text on black 16.10:1 AAA Lc -88.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100 (this color)

    #F3DFBE

    oklch(91.1% 0.049 80.3)

  3. Step 200

    200

    #E5D7C0

    oklch(88.4% 0.034 80.3)

  4. Step 300

    300

    #D6BD93

    oklch(80.9% 0.063 80.5)

  5. Step 400

    400

    #C19A54

    oklch(70.8% 0.1 80.6)

  6. Step 500

    500

    #B17F0B

    oklch(63% 0.128 80.2)

  7. Step 600

    600

    #966A00

    oklch(55.5% 0.115 79.9)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #684900

    oklch(42.8% 0.089 80.7)

  10. Step 900

    900

    #573C00

    oklch(37.7% 0.078 80.1)

  11. Step 950

    950

    #342302

    oklch(27% 0.054 80)

Export this scale for Tailwind in the Tailwind colors tool

#F3DFBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DEBC0.016
Deuteranopia (no green cones)#EDE3BF0.012
Tritanopia (no blue cones)#FCD9D60.043
Achromatopsia (no color)#E1E1E10.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3DFBE

    #F3DFBE

    oklch(91.1% 0.049 80.3)

  • #D2E3FF

    #D2E3FF

    oklch(91.2% 0.043 260.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3DFBE

    #F3DFBE

    oklch(91.1% 0.049 80.3)

  • #FED9C5

    #FED9C5

    oklch(91.1% 0.049 50.1)

  • #E3E5C0

    #E3E5C0

    oklch(91.1% 0.049 109.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3DFBE

    #F3DFBE

    oklch(91.1% 0.049 80.3)

  • #C2E9FC

    #C2E9FC

    oklch(91.2% 0.048 228.9)

  • #E1DDFF

    #E1DDFF

    oklch(91.1% 0.046 290.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3DFBE

    #F3DFBE

    oklch(91.1% 0.049 80.3)

  • #BDECEF

    #BDECEF

    oklch(91.1% 0.048 201.2)

  • #F1D8F6

    #F1D8F6

    oklch(91.2% 0.048 320.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3DFBE

    #F3DFBE

    oklch(91.1% 0.049 80.3)

  • #C3EDDD

    #C3EDDD

    oklch(91.2% 0.049 170.1)

  • #D2E3FF

    #D2E3FF

    oklch(91.2% 0.043 260.4)

  • #FCD5E6

    #FCD5E6

    oklch(91.1% 0.049 350)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3DFBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3DFBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.