#F3DEB4

Closest named color: Wheat (#F5DEB3). oklch(90.7% 0.059 84.5), rgb(243, 222, 180).

Aa

Black text reads best on this color (15.91:1).

About this color

#F3DEB4 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.059 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.003 away. Black text reads best on it, at 15.91:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.059)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.91:1
White text1.31:1

Values

HEX#F3DEB4
RGBrgb(243, 222, 180)
HSLhsl(40, 72%, 83%)
OKLCHoklch(90.7% 0.059 84.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3DEB4 1.31:1 Fails Lc -18.1 Dividers and decoration only
Black text on #F3DEB4 15.91:1 AAA Lc 87.9 Fine for body text
#F3DEB4 text on white 1.31:1 Fails Lc 15.8 Dividers and decoration only
#F3DEB4 text on black 15.91:1 AAA Lc -88.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100

    #F1E9DA

    oklch(93.6% 0.022 83.3)

  3. Step 200

    200 (this color)

    #F3DEB4

    oklch(90.7% 0.059 84.5)

  4. Step 300

    300

    #D8BD87

    oklch(80.9% 0.077 84.2)

  5. Step 400

    400

    #C49A39

    oklch(70.8% 0.123 84.8)

  6. Step 500

    500

    #AE8200

    oklch(63.2% 0.13 84.6)

  7. Step 600

    600

    #926D00

    oklch(55.7% 0.114 85)

  8. Step 700

    700

    #7B5B00

    oklch(49.1% 0.101 84.7)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332400

    oklch(27.1% 0.056 85)

Export this scale for Tailwind in the Tailwind colors tool

#F3DEB4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E9DDB10.015
Deuteranopia (no green cones)#EEE2B50.012
Tritanopia (no blue cones)#FED7D30.053
Achromatopsia (no color)#E0E0E00.060

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3DEB4

    #F3DEB4

    oklch(90.7% 0.059 84.5)

  • #D2E1FF

    #D2E1FF

    oklch(90.8% 0.044 264.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3DEB4

    #F3DEB4

    oklch(90.7% 0.059 84.5)

  • #FFD7BE

    #FFD7BE

    oklch(90.7% 0.056 53.8)

  • #DFE6B9

    #DFE6B9

    oklch(90.8% 0.06 114.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3DEB4

    #F3DEB4

    oklch(90.7% 0.059 84.5)

  • #BFE7FF

    #BFE7FF

    oklch(90.7% 0.053 234.5)

  • #E2DBFF

    #E2DBFF

    oklch(90.8% 0.049 294.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3DEB4

    #F3DEB4

    oklch(90.7% 0.059 84.5)

  • #B2EDF3

    #B2EDF3

    oklch(90.8% 0.06 204)

  • #F5D4F7

    #F5D4F7

    oklch(90.8% 0.059 324.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3DEB4

    #F3DEB4

    oklch(90.7% 0.059 84.5)

  • #B8EEDE

    #B8EEDE

    oklch(90.7% 0.059 174.8)

  • #D2E1FF

    #D2E1FF

    oklch(90.8% 0.044 264.3)

  • #FFD2E2

    #FFD2E2

    oklch(90.7% 0.054 354.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3DEB4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3DEB4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.