#F3DCBE

Closest named color: Wheat (#F5DEB3). oklch(90.6% 0.047 74.5), rgb(243, 220, 190).

Aa

Black text reads best on this color (15.79:1).

About this color

#F3DCBE is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.047 and its hue 74°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.017 away. Black text reads best on it, at 15.79:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.047)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.79:1
White text1.32:1

Values

HEX#F3DCBE
RGBrgb(243, 220, 190)
HSLhsl(34, 69%, 85%)
OKLCHoklch(90.6% 0.047 74.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3DCBE 1.32:1 Fails Lc -18.7 Dividers and decoration only
Black text on #F3DCBE 15.79:1 AAA Lc 87.4 Fine for body text
#F3DCBE text on white 1.32:1 Fails Lc 16.3 Dividers and decoration only
#F3DCBE text on black 15.79:1 AAA Lc -87.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E8DD

    oklch(93.5% 0.018 73.1)

  3. Step 200

    200 (this color)

    #F3DCBE

    oklch(90.6% 0.047 74.5)

  4. Step 300

    300

    #D8BC96

    oklch(81% 0.06 75.2)

  5. Step 400

    400

    #C49859

    oklch(70.8% 0.096 75.1)

  6. Step 500

    500

    #B57D1E

    oklch(63.2% 0.124 74.7)

  7. Step 600

    600

    #9B6700

    oklch(55.5% 0.117 74.4)

  8. Step 700

    700

    #835600

    oklch(49.1% 0.104 74.1)

  9. Step 800

    800

    #6C4600

    oklch(42.7% 0.091 73.9)

  10. Step 900

    900

    #5A3A00

    oklch(37.7% 0.08 74.4)

  11. Step 950

    950

    #352205

    oklch(27% 0.051 73.9)

Export this scale for Tailwind in the Tailwind colors tool

#F3DCBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DCBC0.020
Deuteranopia (no green cones)#EBE2BF0.018
Tritanopia (no blue cones)#FDD6D40.041
Achromatopsia (no color)#DFDFDF0.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3DCBE

    #F3DCBE

    oklch(90.6% 0.047 74.5)

  • #CBE2FF

    #CBE2FF

    oklch(90.5% 0.047 254.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3DCBE

    #F3DCBE

    oklch(90.6% 0.047 74.5)

  • #FCD7C7

    #FCD7C7

    oklch(90.6% 0.047 44.7)

  • #E4E2BE

    #E4E2BE

    oklch(90.5% 0.048 104.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3DCBE

    #F3DCBE

    oklch(90.6% 0.047 74.5)

  • #BFE7F8

    #BFE7F8

    oklch(90.5% 0.048 225.5)

  • #DCDCFF

    #DCDCFF

    oklch(90.5% 0.048 285.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3DCBE

    #F3DCBE

    oklch(90.6% 0.047 74.5)

  • #BDEAE9

    #BDEAE9

    oklch(90.5% 0.046 194.7)

  • #ECD7F6

    #ECD7F6

    oklch(90.6% 0.047 315)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3DCBE

    #F3DCBE

    oklch(90.6% 0.047 74.5)

  • #C4EAD8

    #C4EAD8

    oklch(90.5% 0.047 165.1)

  • #CBE2FF

    #CBE2FF

    oklch(90.5% 0.047 254.3)

  • #F8D4E7

    #F8D4E7

    oklch(90.6% 0.047 345)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3DCBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3DCBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.