#F3DCAB

Closest named color: Wheat (#F5DEB3). oklch(90.2% 0.068 85.7), rgb(243, 220, 171).

Aa

Black text reads best on this color (15.63:1).

About this color

#F3DCAB is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.068 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.011 away. Black text reads best on it, at 15.63:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.068)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.63:1
White text1.34:1

Values

HEX#F3DCAB
RGBrgb(243, 220, 171)
HSLhsl(41, 75%, 81%)
OKLCHoklch(90.2% 0.068 85.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3DCAB 1.34:1 Fails Lc -19.3 Dividers and decoration only
Black text on #F3DCAB 15.63:1 AAA Lc 86.8 Fine for body text
#F3DCAB text on white 1.34:1 Fails Lc 16.9 Dividers and decoration only
#F3DCAB text on black 15.63:1 AAA Lc -86.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5ED

    oklch(97.1% 0.011 84.6)

  2. Step 100

    100

    #F1E9D7

    oklch(93.5% 0.025 86.9)

  3. Step 200

    200 (this color)

    #F3DCAB

    oklch(90.2% 0.068 85.7)

  4. Step 300

    300

    #DABD7E

    oklch(80.9% 0.088 85.8)

  5. Step 400

    400

    #C89914

    oklch(70.8% 0.141 85.8)

  6. Step 500

    500

    #AC8200

    oklch(63% 0.129 85.7)

  7. Step 600

    600

    #916D00

    oklch(55.6% 0.114 85.6)

  8. Step 700

    700

    #7A5B00

    oklch(49% 0.1 85.4)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #543E00

    oklch(37.8% 0.077 85.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#F3DCAB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DBA80.017
Deuteranopia (no green cones)#EEE1AC0.014
Tritanopia (no blue cones)#FFD4CF0.061
Achromatopsia (no color)#DEDEDE0.068

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3DCAB

    #F3DCAB

    oklch(90.2% 0.068 85.7)

  • #D0DFFF

    #D0DFFF

    oklch(90.2% 0.047 265.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3DCAB

    #F3DCAB

    oklch(90.2% 0.068 85.7)

  • #FFD5B9

    #FFD5B9

    oklch(90.2% 0.06 55.5)

  • #DCE5B1

    #DCE5B1

    oklch(90.2% 0.069 115.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3DCAB

    #F3DCAB

    oklch(90.2% 0.068 85.7)

  • #BCE5FF

    #BCE5FF

    oklch(90.1% 0.056 236.1)

  • #E1D8FF

    #E1D8FF

    oklch(90.2% 0.054 295.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3DCAB

    #F3DCAB

    oklch(90.2% 0.068 85.7)

  • #A9ECF5

    #A9ECF5

    oklch(90.1% 0.068 206.5)

  • #F7CFF7

    #F7CFF7

    oklch(90.1% 0.069 326.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3DCAB

    #F3DCAB

    oklch(90.2% 0.068 85.7)

  • #AFEEDC

    #AFEEDC

    oklch(90.2% 0.068 175.1)

  • #D0DFFF

    #D0DFFF

    oklch(90.2% 0.047 265.5)

  • #FFCFE0

    #FFCFE0

    oklch(90.1% 0.058 355.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3DCAB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3DCAB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.