#F3CEBF

Closest named color: Light Rose (#FFC5CB). oklch(87.9% 0.047 43.3), rgb(243, 206, 191).

Aa

Black text reads best on this color (14.39:1).

About this color

#F3CEBF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.047 and its hue 43°. Its hue sits on the warm side of the wheel. The nearest named color is Light Rose (#FFC5CB), ΔE 0.037 away. Black text reads best on it, at 14.39:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.047)
Temperaturewarm
Nearest nameLight Rose (#FFC5CB)
Black text14.39:1
White text1.45:1

Values

HEX#F3CEBF
RGBrgb(243, 206, 191)
HSLhsl(17, 68%, 85%)
OKLCHoklch(87.9% 0.047 43.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3CEBF 1.45:1 Fails Lc -24.8 Dividers and decoration only
Black text on #F3CEBF 14.39:1 AAA Lc 81.9 Fine for body text
#F3CEBF text on white 1.45:1 Fails Lc 21.8 Dividers and decoration only
#F3CEBF text on black 14.39:1 AAA Lc -81.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F5E6E1

    oklch(93.5% 0.018 39.4)

  3. Step 200

    200 (this color)

    #F3CEBF

    oklch(87.9% 0.047 43.3)

  4. Step 300

    300

    #E3B5A2

    oklch(80.9% 0.06 43.6)

  5. Step 400

    400

    #D38D6F

    oklch(70.7% 0.096 44)

  6. Step 500

    500

    #C66E49

    oklch(63% 0.123 42.9)

  7. Step 600

    600

    #B1552A

    oklch(55.6% 0.133 43.7)

  8. Step 700

    700

    #98441D

    oklch(49% 0.124 43.1)

  9. Step 800

    800

    #7C391A

    oklch(42.8% 0.103 43.5)

  10. Step 900

    900

    #64321C

    oklch(37.8% 0.08 43.5)

  11. Step 950

    950

    #3B1D11

    oklch(26.9% 0.052 42.1)

Export this scale for Tailwind in the Tailwind colors tool

#F3CEBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D1BE0.040
Deuteranopia (no green cones)#DFD9BF0.038
Tritanopia (no blue cones)#FDC9CA0.027
Achromatopsia (no color)#D6D6D60.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3CEBF

    #F3CEBF

    oklch(87.9% 0.047 43.3)

  • #B7DFEE

    #B7DFEE

    oklch(88% 0.047 222.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3CEBF

    #F3CEBF

    oklch(87.9% 0.047 43.3)

  • #F4CBCE

    #F4CBCE

    oklch(87.8% 0.047 13.1)

  • #EAD3B6

    #EAD3B6

    oklch(87.8% 0.046 73.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3CEBF

    #F3CEBF

    oklch(87.9% 0.047 43.3)

  • #B4E1E0

    #B4E1E0

    oklch(87.8% 0.047 194.7)

  • #C2DAF6

    #C2DAF6

    oklch(88% 0.047 252.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3CEBF

    #F3CEBF

    oklch(87.9% 0.047 43.3)

  • #BCE1CF

    #BCE1CF

    oklch(87.8% 0.046 164.4)

  • #D2D4F6

    #D2D4F6

    oklch(87.9% 0.047 282.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3CEBF

    #F3CEBF

    oklch(87.9% 0.047 43.3)

  • #CBDEBF

    #CBDEBF

    oklch(87.8% 0.046 133.2)

  • #B7DFEE

    #B7DFEE

    oklch(88% 0.047 222.6)

  • #E2CFED

    #E2CFED

    oklch(87.9% 0.045 313.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3CEBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3CEBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.