#F3CDAF

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.059 60.2), rgb(243, 205, 175).

Aa

Black text reads best on this color (14.16:1).

About this color

#F3CDAF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.059 and its hue 60°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.034 away. Black text reads best on it, at 14.16:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.059)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.16:1
White text1.48:1

Values

HEX#F3CDAF
RGBrgb(243, 205, 175)
HSLhsl(26, 74%, 82%)
OKLCHoklch(87.3% 0.059 60.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3CDAF 1.48:1 Fails Lc -25.8 Dividers and decoration only
Black text on #F3CDAF 14.16:1 AAA Lc 81.0 Fine for body text
#F3CDAF text on white 1.48:1 Fails Lc 22.7 Dividers and decoration only
#F3CDAF text on black 14.16:1 AAA Lc -80.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F5E7DC

    oklch(93.6% 0.021 60.7)

  3. Step 200

    200 (this color)

    #F3CDAF

    oklch(87.3% 0.059 60.2)

  4. Step 300

    300

    #E5B68F

    oklch(80.9% 0.075 61.1)

  5. Step 400

    400

    #D78D4C

    oklch(70.6% 0.121 60.1)

  6. Step 500

    500

    #C87000

    oklch(63.1% 0.147 60.3)

  7. Step 600

    600

    #A95D00

    oklch(55.5% 0.13 59.8)

  8. Step 700

    700

    #8F4E00

    oklch(49.2% 0.115 60)

  9. Step 800

    800

    #753F00

    oklch(42.6% 0.1 60.2)

  10. Step 900

    900

    #623400

    oklch(37.6% 0.088 60.4)

  11. Step 950

    950

    #3C1E00

    oklch(27.1% 0.063 61.1)

Export this scale for Tailwind in the Tailwind colors tool

#F3CDAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CFAD0.038
Deuteranopia (no green cones)#E2D7AF0.034
Tritanopia (no blue cones)#FFC5C50.045
Achromatopsia (no color)#D4D4D40.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3CDAF

    #F3CDAF

    oklch(87.3% 0.059 60.2)

  • #B3DBF9

    #B3DBF9

    oklch(87.3% 0.059 240.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3CDAF

    #F3CDAF

    oklch(87.3% 0.059 60.2)

  • #FAC8BF

    #FAC8BF

    oklch(87.4% 0.059 30.1)

  • #E4D4AA

    #E4D4AA

    oklch(87.3% 0.058 89.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3CDAF

    #F3CDAF

    oklch(87.3% 0.059 60.2)

  • #A9E1EB

    #A9E1EB

    oklch(87.5% 0.059 209.7)

  • #C6D4FD

    #C6D4FD

    oklch(87.3% 0.059 270.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3CDAF

    #F3CDAF

    oklch(87.3% 0.059 60.2)

  • #ABE3D7

    #ABE3D7

    oklch(87.4% 0.06 180.2)

  • #DBCDF7

    #DBCDF7

    oklch(87.3% 0.059 300.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3CDAF

    #F3CDAF

    oklch(87.3% 0.059 60.2)

  • #BBE1C1

    #BBE1C1

    oklch(87.4% 0.059 149.6)

  • #B3DBF9

    #B3DBF9

    oklch(87.3% 0.059 240.8)

  • #ECC8E8

    #ECC8E8

    oklch(87.3% 0.058 329.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3CDAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3CDAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.