#F3CBAB

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.062 60.5), rgb(243, 203, 171).

Aa

Black text reads best on this color (13.94:1).

About this color

#F3CBAB is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.062 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.034 away. Black text reads best on it, at 13.94:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.062)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.94:1
White text1.50:1

Values

HEX#F3CBAB
RGBrgb(243, 203, 171)
HSLhsl(27, 75%, 81%)
OKLCHoklch(86.9% 0.062 60.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3CBAB 1.50:1 Fails Lc -26.8 Dividers and decoration only
Black text on #F3CBAB 13.94:1 AAA Lc 80.1 Fine for body text
#F3CBAB text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#F3CBAB text on black 13.94:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EE

    oklch(97.1% 0.011 63.4)

  2. Step 100

    100

    #F6E7DB

    oklch(93.7% 0.023 61.2)

  3. Step 200

    200 (this color)

    #F3CBAB

    oklch(86.9% 0.062 60.5)

  4. Step 300

    300

    #E7B58C

    oklch(80.9% 0.08 60.7)

  5. Step 400

    400

    #DA8C45

    oklch(70.7% 0.128 60.5)

  6. Step 500

    500

    #C87000

    oklch(63.1% 0.147 60.3)

  7. Step 600

    600

    #A95E00

    oklch(55.7% 0.13 60.5)

  8. Step 700

    700

    #8E4E00

    oklch(49% 0.114 60.5)

  9. Step 800

    800

    #753F00

    oklch(42.6% 0.1 60.2)

  10. Step 900

    900

    #623400

    oklch(37.6% 0.088 60.4)

  11. Step 950

    950

    #3C1E00

    oklch(27.1% 0.063 61.1)

Export this scale for Tailwind in the Tailwind colors tool

#F3CBAB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CDA90.041
Deuteranopia (no green cones)#E1D6AB0.037
Tritanopia (no blue cones)#FFC3C20.046
Achromatopsia (no color)#D2D2D20.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3CBAB

    #F3CBAB

    oklch(86.9% 0.062 60.5)

  • #B0DAF9

    #B0DAF9

    oklch(86.9% 0.062 240.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3CBAB

    #F3CBAB

    oklch(86.9% 0.062 60.5)

  • #FAC5BB

    #FAC5BB

    oklch(86.8% 0.063 30.7)

  • #E3D3A5

    #E3D3A5

    oklch(86.9% 0.063 91.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3CBAB

    #F3CBAB

    oklch(86.9% 0.062 60.5)

  • #A4E0EB

    #A4E0EB

    oklch(87% 0.063 210.1)

  • #C4D2FE

    #C4D2FE

    oklch(86.8% 0.063 271.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3CBAB

    #F3CBAB

    oklch(86.9% 0.062 60.5)

  • #A7E2D6

    #A7E2D6

    oklch(86.9% 0.062 180.8)

  • #DACBF7

    #DACBF7

    oklch(86.8% 0.062 300.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3CBAB

    #F3CBAB

    oklch(86.9% 0.062 60.5)

  • #B7E0BF

    #B7E0BF

    oklch(86.8% 0.062 150.7)

  • #B0DAF9

    #B0DAF9

    oklch(86.9% 0.062 240.4)

  • #ECC6E7

    #ECC6E7

    oklch(86.9% 0.061 330.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3CBAB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3CBAB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.