#F3C8A3

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.069 62.4), rgb(243, 200, 163).

Aa

Black text reads best on this color (13.60:1).

About this color

#F3C8A3 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.069 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.037 away. Black text reads best on it, at 13.60:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.069)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.60:1
White text1.54:1

Values

HEX#F3C8A3
RGBrgb(243, 200, 163)
HSLhsl(28, 77%, 80%)
OKLCHoklch(86.1% 0.069 62.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F3C8A3 1.54:1 Fails Lc -28.3 Dividers and decoration only
Black text on #F3C8A3 13.60:1 AAA Lc 78.7 Fine for body text
#F3C8A3 text on white 1.54:1 Fails Lc 25.0 Dividers and decoration only
#F3C8A3 text on black 13.60:1 AAA Lc -78.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF4ED

    oklch(97.1% 0.013 63.9)

  2. Step 100

    100

    #F7E7D9

    oklch(93.7% 0.026 63.7)

  3. Step 200

    200 (this color)

    #F3C8A3

    oklch(86.1% 0.069 62.4)

  4. Step 300

    300

    #EAB484

    oklch(80.8% 0.089 62.7)

  5. Step 400

    400

    #DE8A31

    oklch(70.7% 0.142 62.6)

  6. Step 500

    500

    #C67200

    oklch(63.2% 0.145 62.3)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744100

    oklch(42.8% 0.098 62.8)

  10. Step 900

    900

    #613500

    oklch(37.6% 0.086 62.3)

  11. Step 950

    950

    #3B1E00

    oklch(26.9% 0.062 62.2)

Export this scale for Tailwind in the Tailwind colors tool

#F3C8A3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CAA10.043
Deuteranopia (no green cones)#E0D4A40.039
Tritanopia (no blue cones)#FFBFBE0.052
Achromatopsia (no color)#D0D0D00.069

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F3C8A3

    #F3C8A3

    oklch(86.1% 0.069 62.4)

  • #AAD8FC

    #AAD8FC

    oklch(86.2% 0.07 242.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F3C8A3

    #F3C8A3

    oklch(86.1% 0.069 62.4)

  • #FBC1B5

    #FBC1B5

    oklch(86% 0.069 31.8)

  • #E1D19E

    #E1D19E

    oklch(86.1% 0.069 92.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F3C8A3

    #F3C8A3

    oklch(86.1% 0.069 62.4)

  • #9CDEEC

    #9CDEEC

    oklch(86.1% 0.069 212.3)

  • #C2CFFF

    #C2CFFF

    oklch(86.1% 0.068 273)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F3C8A3

    #F3C8A3

    oklch(86.1% 0.069 62.4)

  • #9EE1D5

    #9EE1D5

    oklch(86.2% 0.069 182.2)

  • #DAC7F8

    #DAC7F8

    oklch(86.1% 0.07 302.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F3C8A3

    #F3C8A3

    oklch(86.1% 0.069 62.4)

  • #B0DFBC

    #B0DFBC

    oklch(86.1% 0.069 152.6)

  • #AAD8FC

    #AAD8FC

    oklch(86.2% 0.07 242.1)

  • #EEC1E6

    #EEC1E6

    oklch(86.1% 0.07 332.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F3C8A3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F3C8A3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.