#F2F3D1

Closest named color: Beige (#F5F5DC). oklch(95.5% 0.044 108.6), rgb(242, 243, 209).

Aa

Black text reads best on this color (18.51:1).

About this color

#F2F3D1 is a very light, muted yellow. In OKLCH its lightness is 95%, its chroma 0.044 and its hue 109°. Its hue sits on the warm side of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.015 away. Black text reads best on it, at 18.51:1.

Hue familyYellows
Lightnessvery light (95%)
Chromamuted (0.044)
Temperaturewarm
Nearest nameBeige (#F5F5DC)
Black text18.51:1
White text1.13:1

Values

HEX#F2F3D1
RGBrgb(242, 243, 209)
HSLhsl(62, 59%, 89%)
OKLCHoklch(95.5% 0.044 108.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2F3D1 1.13:1 Fails Lc 0.0 Not readable
Black text on #F2F3D1 18.51:1 AAA Lc 97.4 Preferred for body text
#F2F3D1 text on white 1.13:1 Fails Lc 0.0 Not readable
#F2F3D1 text on black 18.51:1 AAA Lc -98.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #F2F3D1

    oklch(95.5% 0.044 108.6)

  2. Step 100

    100

    #EAEBDE

    oklch(93.6% 0.017 110.3)

  3. Step 200

    200

    #DADBC3

    oklch(88.4% 0.032 109)

  4. Step 300

    300

    #C3C49A

    oklch(80.9% 0.057 108.7)

  5. Step 400

    400

    #A5A560

    oklch(70.6% 0.091 108.5)

  6. Step 500

    500

    #908F2E

    oklch(63.2% 0.117 108.8)

  7. Step 600

    600

    #7A7800

    oklch(55.6% 0.12 108.6)

  8. Step 700

    700

    #666500

    oklch(49.1% 0.107 109.1)

  9. Step 800

    800

    #545200

    oklch(42.7% 0.092 108.1)

  10. Step 900

    900

    #454408

    oklch(37.6% 0.076 108.6)

  11. Step 950

    950

    #282809

    oklch(26.9% 0.048 109.2)

Export this scale for Tailwind in the Tailwind colors tool

#F2F3D1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F0CF0.011
Deuteranopia (no green cones)#FAF1D20.012
Tritanopia (no blue cones)#F7EEE90.039
Achromatopsia (no color)#F1F1F10.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2F3D1

    #F2F3D1

    oklch(95.5% 0.044 108.6)

  • #EFEEFF

    #EFEEFF

    oklch(95.5% 0.023 288.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2F3D1

    #F2F3D1

    oklch(95.5% 0.044 108.6)

  • #FFEED3

    #FFEED3

    oklch(95.6% 0.04 79.5)

  • #E2F8DB

    #E2F8DB

    oklch(95.5% 0.045 138.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2F3D1

    #F2F3D1

    oklch(95.5% 0.044 108.6)

  • #E7F1FF

    #E7F1FF

    oklch(95.5% 0.022 256.7)

  • #FAE9FF

    #FAE9FF

    oklch(95.4% 0.034 318.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2F3D1

    #F2F3D1

    oklch(95.5% 0.044 108.6)

  • #DEF4FF

    #DEF4FF

    oklch(95.4% 0.028 229.2)

  • #FFE9F3

    #FFE9F3

    oklch(95.4% 0.027 348.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2F3D1

    #F2F3D1

    oklch(95.5% 0.044 108.6)

  • #CEFAFB

    #CEFAFB

    oklch(95.5% 0.045 198.1)

  • #EFEEFF

    #EFEEFF

    oklch(95.5% 0.023 288.7)

  • #FFEAEA

    #FFEAEA

    oklch(95.4% 0.023 17.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2F3D1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2F3D1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.