#F2F0CE

Closest named color: Beige (#F5F5DC). oklch(94.8% 0.045 104.5), rgb(242, 240, 206).

Aa

Black text reads best on this color (18.13:1).

About this color

#F2F0CE is a very light, muted yellow. In OKLCH its lightness is 95%, its chroma 0.045 and its hue 104°. Its hue sits on the warm side of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.020 away. Black text reads best on it, at 18.13:1.

Hue familyYellows
Lightnessvery light (95%)
Chromamuted (0.045)
Temperaturewarm
Nearest nameBeige (#F5F5DC)
Black text18.13:1
White text1.15:1

Values

HEX#F2F0CE
RGBrgb(242, 240, 206)
HSLhsl(57, 58%, 88%)
OKLCHoklch(94.8% 0.045 104.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2F0CE 1.15:1 Fails Lc -8.8 Not readable
Black text on #F2F0CE 18.13:1 AAA Lc 96.1 Preferred for body text
#F2F0CE text on white 1.15:1 Fails Lc 7.4 Not readable
#F2F0CE text on black 18.13:1 AAA Lc -96.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F6F6F0

    oklch(97.1% 0.008 106.5)

  2. Step 100

    100 (this color)

    #F2F0CE

    oklch(94.8% 0.045 104.5)

  3. Step 200

    200

    #DCDBC3

    oklch(88.6% 0.032 105.1)

  4. Step 300

    300

    #C6C399

    oklch(80.9% 0.056 104.2)

  5. Step 400

    400

    #A9A45E

    oklch(70.7% 0.092 104.9)

  6. Step 500

    500

    #958D2A

    oklch(63.2% 0.117 104.7)

  7. Step 600

    600

    #7F7600

    oklch(55.6% 0.118 104.3)

  8. Step 700

    700

    #6A6300

    oklch(49.1% 0.104 104.8)

  9. Step 800

    800

    #575100

    oklch(42.7% 0.09 104.7)

  10. Step 900

    900

    #484306

    oklch(37.6% 0.076 104.4)

  11. Step 950

    950

    #2A2708

    oklch(26.8% 0.047 103.8)

Export this scale for Tailwind in the Tailwind colors tool

#F2F0CE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7EDCC0.009
Deuteranopia (no green cones)#F8EFCF0.009
Tritanopia (no blue cones)#F8EBE60.040
Achromatopsia (no color)#EEEEEE0.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2F0CE

    #F2F0CE

    oklch(94.8% 0.045 104.5)

  • #EBECFF

    #EBECFF

    oklch(94.8% 0.026 283.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2F0CE

    #F2F0CE

    oklch(94.8% 0.045 104.5)

  • #FFEAD0

    #FFEAD0

    oklch(94.7% 0.041 73.2)

  • #E2F5D7

    #E2F5D7

    oklch(94.8% 0.044 133.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2F0CE

    #F2F0CE

    oklch(94.8% 0.045 104.5)

  • #E3EFFF

    #E3EFFF

    oklch(94.8% 0.025 255.6)

  • #F7E7FF

    #F7E7FF

    oklch(94.8% 0.036 314.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2F0CE

    #F2F0CE

    oklch(94.8% 0.045 104.5)

  • #D7F3FF

    #D7F3FF

    oklch(94.8% 0.034 225.4)

  • #FFE6F3

    #FFE6F3

    oklch(94.9% 0.032 345)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2F0CE

    #F2F0CE

    oklch(94.8% 0.045 104.5)

  • #CCF8F7

    #CCF8F7

    oklch(94.8% 0.045 194.7)

  • #EBECFF

    #EBECFF

    oklch(94.8% 0.026 283.5)

  • #FFE7E8

    #FFE7E8

    oklch(94.8% 0.026 14.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2F0CE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2F0CE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.