#F2DFBE

Closest named color: Wheat (#F5DEB3). oklch(91.1% 0.048 81.5), rgb(242, 223, 190).

Aa

Black text reads best on this color (16.07:1).

About this color

#F2DFBE is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.048 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.013 away. Black text reads best on it, at 16.07:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.048)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text16.07:1
White text1.30:1

Values

HEX#F2DFBE
RGBrgb(242, 223, 190)
HSLhsl(38, 67%, 85%)
OKLCHoklch(91.1% 0.048 81.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2DFBE 1.30:1 Fails Lc -17.4 Dividers and decoration only
Black text on #F2DFBE 16.07:1 AAA Lc 88.5 Fine for body text
#F2DFBE text on white 1.30:1 Fails Lc 15.2 Dividers and decoration only
#F2DFBE text on black 16.07:1 AAA Lc -88.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100 (this color)

    #F2DFBE

    oklch(91.1% 0.048 81.5)

  3. Step 200

    200

    #E5D7C0

    oklch(88.4% 0.034 80.3)

  4. Step 300

    300

    #D5BD93

    oklch(80.8% 0.062 81.5)

  5. Step 400

    400

    #C09A54

    oklch(70.7% 0.099 81.3)

  6. Step 500

    500

    #B0800F

    oklch(63.1% 0.127 81.3)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #332303

    oklch(26.9% 0.052 80.9)

Export this scale for Tailwind in the Tailwind colors tool

#F2DFBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DEBC0.015
Deuteranopia (no green cones)#EDE3BF0.011
Tritanopia (no blue cones)#FBD9D60.043
Achromatopsia (no color)#E1E1E10.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2DFBE

    #F2DFBE

    oklch(91.1% 0.048 81.5)

  • #D2E2FF

    #D2E2FF

    oklch(91% 0.043 262.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2DFBE

    #F2DFBE

    oklch(91.1% 0.048 81.5)

  • #FDD9C5

    #FDD9C5

    oklch(91% 0.048 50.8)

  • #E2E5C1

    #E2E5C1

    oklch(91% 0.048 111.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2DFBE

    #F2DFBE

    oklch(91.1% 0.048 81.5)

  • #C2E8FC

    #C2E8FC

    oklch(91% 0.048 230.9)

  • #E1DDFF

    #E1DDFF

    oklch(91.1% 0.046 290.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2DFBE

    #F2DFBE

    oklch(91.1% 0.048 81.5)

  • #BDECEF

    #BDECEF

    oklch(91.1% 0.048 201.2)

  • #F1D8F5

    #F1D8F5

    oklch(91.1% 0.047 321.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2DFBE

    #F2DFBE

    oklch(91.1% 0.048 81.5)

  • #C2EDDD

    #C2EDDD

    oklch(91.1% 0.05 170.6)

  • #D2E2FF

    #D2E2FF

    oklch(91% 0.043 262.4)

  • #FCD5E5

    #FCD5E5

    oklch(91% 0.048 351.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2DFBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2DFBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.