#F2DFB1

Closest named color: Wheat (#F5DEB3). oklch(90.8% 0.063 88.2), rgb(242, 223, 177).

Aa

Black text reads best on this color (15.96:1).

About this color

#F2DFB1 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.063 and its hue 88°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.006 away. Black text reads best on it, at 15.96:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.063)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.96:1
White text1.31:1

Values

HEX#F2DFB1
RGBrgb(242, 223, 177)
HSLhsl(42, 71%, 82%)
OKLCHoklch(90.8% 0.063 88.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2DFB1 1.31:1 Fails Lc -17.9 Dividers and decoration only
Black text on #F2DFB1 15.96:1 AAA Lc 88.1 Fine for body text
#F2DFB1 text on white 1.31:1 Fails Lc 15.6 Dividers and decoration only
#F2DFB1 text on black 15.96:1 AAA Lc -88.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5ED

    oklch(97% 0.011 89.7)

  2. Step 100

    100

    #F0E9D9

    oklch(93.5% 0.023 87.2)

  3. Step 200

    200 (this color)

    #F2DFB1

    oklch(90.8% 0.063 88.2)

  4. Step 300

    300

    #D6BE83

    oklch(80.8% 0.081 88.3)

  5. Step 400

    400

    #C29B2C

    oklch(70.7% 0.13 88.3)

  6. Step 500

    500

    #AA8400

    oklch(63.2% 0.129 88.2)

  7. Step 600

    600

    #8F6E00

    oklch(55.5% 0.114 87.7)

  8. Step 700

    700

    #785C00

    oklch(49% 0.1 87.9)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#F2DFB1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EADDAE0.013
Deuteranopia (no green cones)#EFE3B20.010
Tritanopia (no blue cones)#FDD7D30.058
Achromatopsia (no color)#E0E0E00.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2DFB1

    #F2DFB1

    oklch(90.8% 0.063 88.2)

  • #D4E0FF

    #D4E0FF

    oklch(90.7% 0.044 268.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2DFB1

    #F2DFB1

    oklch(90.8% 0.063 88.2)

  • #FFD8BB

    #FFD8BB

    oklch(90.8% 0.058 58.6)

  • #DCE7B8

    #DCE7B8

    oklch(90.8% 0.063 118.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2DFB1

    #F2DFB1

    oklch(90.8% 0.063 88.2)

  • #C2E6FF

    #C2E6FF

    oklch(90.7% 0.051 238.4)

  • #E4DAFF

    #E4DAFF

    oklch(90.8% 0.051 297.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2DFB1

    #F2DFB1

    oklch(90.8% 0.063 88.2)

  • #AFEDF7

    #AFEDF7

    oklch(90.8% 0.064 208.5)

  • #F9D2F6

    #F9D2F6

    oklch(90.7% 0.064 328.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2DFB1

    #F2DFB1

    oklch(90.8% 0.063 88.2)

  • #B4EFE1

    #B4EFE1

    oklch(90.8% 0.063 178.6)

  • #D4E0FF

    #D4E0FF

    oklch(90.7% 0.044 268.7)

  • #FFD3E0

    #FFD3E0

    oklch(90.8% 0.052 358.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2DFB1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2DFB1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.