#F2DEB1

Closest named color: Wheat (#F5DEB3). oklch(90.6% 0.063 86.8), rgb(242, 222, 177).

Aa

Black text reads best on this color (15.85:1).

About this color

#F2DEB1 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.063 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.005 away. Black text reads best on it, at 15.85:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.063)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.85:1
White text1.32:1

Values

HEX#F2DEB1
RGBrgb(242, 222, 177)
HSLhsl(42, 71%, 82%)
OKLCHoklch(90.6% 0.063 86.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2DEB1 1.32:1 Fails Lc -18.4 Dividers and decoration only
Black text on #F2DEB1 15.85:1 AAA Lc 87.7 Fine for body text
#F2DEB1 text on white 1.32:1 Fails Lc 16.0 Dividers and decoration only
#F2DEB1 text on black 15.85:1 AAA Lc -87.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5ED

    oklch(97% 0.011 89.7)

  2. Step 100

    100

    #F1E9D9

    oklch(93.6% 0.023 84.6)

  3. Step 200

    200 (this color)

    #F2DEB1

    oklch(90.6% 0.063 86.8)

  4. Step 300

    300

    #D7BE84

    oklch(80.9% 0.081 87.2)

  5. Step 400

    400

    #C39A2F

    oklch(70.6% 0.129 86.7)

  6. Step 500

    500

    #AB8300

    oklch(63.1% 0.129 87)

  7. Step 600

    600

    #906E00

    oklch(55.7% 0.114 87.1)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #533E00

    oklch(37.6% 0.077 86.9)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#F2DEB1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E9DDAE0.014
Deuteranopia (no green cones)#EEE2B20.011
Tritanopia (no blue cones)#FDD6D20.057
Achromatopsia (no color)#E0E0E00.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2DEB1

    #F2DEB1

    oklch(90.6% 0.063 86.8)

  • #D2E0FF

    #D2E0FF

    oklch(90.6% 0.045 266.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2DEB1

    #F2DEB1

    oklch(90.6% 0.063 86.8)

  • #FFD7BB

    #FFD7BB

    oklch(90.6% 0.058 56.9)

  • #DDE6B7

    #DDE6B7

    oklch(90.6% 0.063 116.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2DEB1

    #F2DEB1

    oklch(90.6% 0.063 86.8)

  • #C0E6FF

    #C0E6FF

    oklch(90.6% 0.053 237)

  • #E3D9FF

    #E3D9FF

    oklch(90.5% 0.052 297.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2DEB1

    #F2DEB1

    oklch(90.6% 0.063 86.8)

  • #AFECF5

    #AFECF5

    oklch(90.5% 0.063 207.4)

  • #F7D2F6

    #F7D2F6

    oklch(90.6% 0.063 326.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2DEB1

    #F2DEB1

    oklch(90.6% 0.063 86.8)

  • #B4EEDF

    #B4EEDF

    oklch(90.5% 0.062 177.2)

  • #D2E0FF

    #D2E0FF

    oklch(90.6% 0.045 266.2)

  • #FFD2E0

    #FFD2E0

    oklch(90.6% 0.053 357.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2DEB1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2DEB1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.