#F2DDE1

Closest named color: Misty Rose (#FFE4E1). oklch(91.6% 0.024 4.5), rgb(242, 221, 225).

Aa

Black text reads best on this color (16.20:1).

About this color

#F2DDE1 is a very light close to neutral grey. In OKLCH its lightness is 92%, its chroma 0.024. It has too little chroma to lean warm or cool. The nearest named color is Misty Rose (#FFE4E1), ΔE 0.027 away. Black text reads best on it, at 16.20:1.

Hue familyNeutrals
Lightnessvery light (92%)
Chromaclose to neutral grey (0.024)
Temperatureneutral
Nearest nameMisty Rose (#FFE4E1)
Black text16.20:1
White text1.29:1

Values

HEX#F2DDE1
RGBrgb(242, 221, 225)
HSLhsl(349, 45%, 91%)
OKLCHoklch(91.6% 0.024 4.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2DDE1 1.29:1 Fails Lc -16.9 Dividers and decoration only
Black text on #F2DDE1 16.20:1 AAA Lc 89.0 Fine for body text
#F2DDE1 text on white 1.29:1 Fails Lc 14.7 Not readable
#F2DDE1 text on black 16.20:1 AAA Lc -89.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F4F5

    oklch(97.1% 0.004 360)

  2. Step 100

    100 (this color)

    #F2DDE1

    oklch(91.6% 0.024 4.5)

  3. Step 200

    200

    #E4D5D8

    oklch(88.6% 0.017 3.7)

  4. Step 300

    300

    #D3B9BE

    oklch(80.9% 0.03 4.7)

  5. Step 400

    400

    #BC949D

    oklch(70.6% 0.049 3.4)

  6. Step 500

    500

    #AB7A85

    oklch(63.2% 0.063 4.2)

  7. Step 600

    600

    #95636E

    oklch(55.6% 0.066 5)

  8. Step 700

    700

    #7F515C

    oklch(49% 0.063 4.1)

  9. Step 800

    800

    #68434B

    oklch(42.8% 0.052 5.4)

  10. Step 900

    900

    #54393F

    oklch(37.8% 0.039 4.5)

  11. Step 950

    950

    #312125

    oklch(26.9% 0.026 2.4)

Export this scale for Tailwind in the Tailwind colors tool

#F2DDE1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0E0E10.025
Deuteranopia (no green cones)#E4E3E10.023
Tritanopia (no blue cones)#F6DCDE0.006
Achromatopsia (no color)#E2E2E20.024

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2DDE1

    #F2DDE1

    oklch(91.6% 0.024 4.5)

  • #D3E9E5

    #D3E9E5

    oklch(91.7% 0.024 183.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2DDE1

    #F2DDE1

    oklch(91.6% 0.024 4.5)

  • #EEDEEA

    #EEDEEA

    oklch(91.7% 0.024 334.3)

  • #F2DED9

    #F2DED9

    oklch(91.5% 0.023 34.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2DDE1

    #F2DDE1

    oklch(91.6% 0.024 4.5)

  • #D8E8DC

    #D8E8DC

    oklch(91.6% 0.023 153.4)

  • #D2E8ED

    #D2E8ED

    oklch(91.6% 0.024 212.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2DDE1

    #F2DDE1

    oklch(91.6% 0.024 4.5)

  • #DFE6D5

    #DFE6D5

    oklch(91.5% 0.024 125.2)

  • #D7E5F2

    #D7E5F2

    oklch(91.5% 0.023 246.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2DDE1

    #F2DDE1

    oklch(91.6% 0.024 4.5)

  • #E8E3D2

    #E8E3D2

    oklch(91.5% 0.023 93.3)

  • #D3E9E5

    #D3E9E5

    oklch(91.7% 0.024 183.7)

  • #DEE2F3

    #DEE2F3

    oklch(91.5% 0.023 275.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2DDE1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2DDE1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.