#F2DBBB

Closest named color: Wheat (#F5DEB3). oklch(90.2% 0.049 76.1), rgb(242, 219, 187).

Aa

Black text reads best on this color (15.62:1).

About this color

#F2DBBB is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.049 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.015 away. Black text reads best on it, at 15.62:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.049)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.62:1
White text1.34:1

Values

HEX#F2DBBB
RGBrgb(242, 219, 187)
HSLhsl(35, 68%, 84%)
OKLCHoklch(90.2% 0.049 76.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2DBBB 1.34:1 Fails Lc -19.4 Dividers and decoration only
Black text on #F2DBBB 15.62:1 AAA Lc 86.8 Fine for body text
#F2DBBB text on white 1.34:1 Fails Lc 16.9 Dividers and decoration only
#F2DBBB text on black 15.62:1 AAA Lc -86.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F1E8DD

    oklch(93.5% 0.018 73.1)

  3. Step 200

    200 (this color)

    #F2DBBB

    oklch(90.2% 0.049 76.1)

  4. Step 300

    300

    #D9BC93

    oklch(81% 0.064 76.2)

  5. Step 400

    400

    #C59854

    oklch(70.8% 0.101 76.2)

  6. Step 500

    500

    #B67D0C

    oklch(63.2% 0.13 76.1)

  7. Step 600

    600

    #9A6800

    oklch(55.6% 0.117 75.8)

  8. Step 700

    700

    #825700

    oklch(49.1% 0.103 75.7)

  9. Step 800

    800

    #6B4700

    oklch(42.8% 0.09 75.9)

  10. Step 900

    900

    #593B00

    oklch(37.8% 0.079 76.7)

  11. Step 950

    950

    #352203

    oklch(26.9% 0.053 75.5)

Export this scale for Tailwind in the Tailwind colors tool

#F2DBBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E4DBB90.020
Deuteranopia (no green cones)#EAE0BC0.016
Tritanopia (no blue cones)#FCD5D20.042
Achromatopsia (no color)#DEDEDE0.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2DBBB

    #F2DBBB

    oklch(90.2% 0.049 76.1)

  • #CAE1FF

    #CAE1FF

    oklch(90.2% 0.048 255.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2DBBB

    #F2DBBB

    oklch(90.2% 0.049 76.1)

  • #FCD5C4

    #FCD5C4

    oklch(90.2% 0.05 44.9)

  • #E2E1BC

    #E2E1BC

    oklch(90.1% 0.049 106.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2DBBB

    #F2DBBB

    oklch(90.2% 0.049 76.1)

  • #BDE6F8

    #BDE6F8

    oklch(90.2% 0.049 226.4)

  • #DBDBFF

    #DBDBFF

    oklch(90.3% 0.049 285.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2DBBB

    #F2DBBB

    oklch(90.2% 0.049 76.1)

  • #B9EAE9

    #B9EAE9

    oklch(90.3% 0.05 194.7)

  • #ECD5F5

    #ECD5F5

    oklch(90.2% 0.05 316.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2DBBB

    #F2DBBB

    oklch(90.2% 0.049 76.1)

  • #C1EAD7

    #C1EAD7

    oklch(90.3% 0.05 165.5)

  • #CAE1FF

    #CAE1FF

    oklch(90.2% 0.048 255.1)

  • #F8D2E6

    #F8D2E6

    oklch(90.2% 0.05 345.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2DBBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2DBBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.