#F2D1BE

Closest named color: Peach Puff (#FFDAB9). oklch(88.3% 0.045 51.8), rgb(242, 209, 190).

Aa

Black text reads best on this color (14.63:1).

About this color

#F2D1BE is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.045 and its hue 52°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.033 away. Black text reads best on it, at 14.63:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.63:1
White text1.43:1

Values

HEX#F2D1BE
RGBrgb(242, 209, 190)
HSLhsl(22, 67%, 85%)
OKLCHoklch(88.3% 0.045 51.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2D1BE 1.43:1 Fails Lc -23.7 Dividers and decoration only
Black text on #F2D1BE 14.63:1 AAA Lc 82.9 Fine for body text
#F2D1BE text on white 1.43:1 Fails Lc 20.8 Dividers and decoration only
#F2D1BE text on black 14.63:1 AAA Lc -82.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E0

    oklch(93.6% 0.017 50.4)

  3. Step 200

    200 (this color)

    #F2D1BE

    oklch(88.3% 0.045 51.8)

  4. Step 300

    300

    #E0B79F

    oklch(81% 0.058 52)

  5. Step 400

    400

    #CF906A

    oklch(70.7% 0.093 51.8)

  6. Step 500

    500

    #C17340

    oklch(63.1% 0.119 52.1)

  7. Step 600

    600

    #AD5A1D

    oklch(55.7% 0.129 51.9)

  8. Step 700

    700

    #94490E

    oklch(49.1% 0.12 51.8)

  9. Step 800

    800

    #783C10

    oklch(42.6% 0.1 51.7)

  10. Step 900

    900

    #613416

    oklch(37.6% 0.077 51.7)

  11. Step 950

    950

    #391F0E

    oklch(27% 0.049 52.4)

Export this scale for Tailwind in the Tailwind colors tool

#F2D1BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD3BD0.034
Deuteranopia (no green cones)#E2DABE0.031
Tritanopia (no blue cones)#FCCBCC0.032
Achromatopsia (no color)#D7D7D70.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2D1BE

    #F2D1BE

    oklch(88.3% 0.045 51.8)

  • #BCDFF2

    #BCDFF2

    oklch(88.4% 0.045 231.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2D1BE

    #F2D1BE

    oklch(88.3% 0.045 51.8)

  • #F5CECB

    #F5CECB

    oklch(88.4% 0.044 23.2)

  • #E8D6B8

    #E8D6B8

    oklch(88.3% 0.045 80.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2D1BE

    #F2D1BE

    oklch(88.3% 0.045 51.8)

  • #B7E2E5

    #B7E2E5

    oklch(88.3% 0.045 201.6)

  • #C8D9F7

    #C8D9F7

    oklch(88.2% 0.045 261.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2D1BE

    #F2D1BE

    oklch(88.3% 0.045 51.8)

  • #BCE3D5

    #BCE3D5

    oklch(88.4% 0.045 171.5)

  • #D8D4F5

    #D8D4F5

    oklch(88.3% 0.045 291)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2D1BE

    #F2D1BE

    oklch(88.3% 0.045 51.8)

  • #C9E1C5

    #C9E1C5

    oklch(88.4% 0.046 141.2)

  • #BCDFF2

    #BCDFF2

    oklch(88.4% 0.045 231.7)

  • #E7CFEB

    #E7CFEB

    oklch(88.3% 0.046 321.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2D1BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2D1BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.