#F2D1BC

Closest named color: Peach Puff (#FFDAB9). oklch(88.3% 0.047 54.4), rgb(242, 209, 188).

Aa

Black text reads best on this color (14.62:1).

About this color

#F2D1BC is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.047 and its hue 54°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.032 away. Black text reads best on it, at 14.62:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.62:1
White text1.43:1

Values

HEX#F2D1BC
RGBrgb(242, 209, 188)
HSLhsl(23, 67%, 84%)
OKLCHoklch(88.3% 0.047 54.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2D1BC 1.43:1 Fails Lc -23.8 Dividers and decoration only
Black text on #F2D1BC 14.62:1 AAA Lc 82.8 Fine for body text
#F2D1BC text on white 1.43:1 Fails Lc 20.9 Dividers and decoration only
#F2D1BC text on black 14.62:1 AAA Lc -82.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DF

    oklch(93.6% 0.018 54)

  3. Step 200

    200 (this color)

    #F2D1BC

    oklch(88.3% 0.047 54.4)

  4. Step 300

    300

    #E0B79C

    oklch(80.9% 0.06 55.1)

  5. Step 400

    400

    #CF9066

    oklch(70.6% 0.095 54.2)

  6. Step 500

    500

    #C27339

    oklch(63.1% 0.123 54.4)

  7. Step 600

    600

    #AD5A0E

    oklch(55.6% 0.133 54.7)

  8. Step 700

    700

    #944900

    oklch(49% 0.123 54)

  9. Step 800

    800

    #793C06

    oklch(42.7% 0.103 53.9)

  10. Step 900

    900

    #623411

    oklch(37.7% 0.081 54)

  11. Step 950

    950

    #391F0C

    oklch(27% 0.05 54.8)

Export this scale for Tailwind in the Tailwind colors tool

#F2D1BC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD3BB0.034
Deuteranopia (no green cones)#E2DABC0.031
Tritanopia (no blue cones)#FCCBCB0.033
Achromatopsia (no color)#D7D7D70.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2D1BC

    #F2D1BC

    oklch(88.3% 0.047 54.4)

  • #BBDEF3

    #BBDEF3

    oklch(88.2% 0.047 234.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2D1BC

    #F2D1BC

    oklch(88.3% 0.047 54.4)

  • #F6CDC9

    #F6CDC9

    oklch(88.2% 0.047 24.6)

  • #E7D7B6

    #E7D7B6

    oklch(88.4% 0.047 85.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2D1BC

    #F2D1BC

    oklch(88.3% 0.047 54.4)

  • #B5E2E7

    #B5E2E7

    oklch(88.3% 0.047 204.7)

  • #C9D9F8

    #C9D9F8

    oklch(88.3% 0.046 263.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2D1BC

    #F2D1BC

    oklch(88.3% 0.047 54.4)

  • #BAE3D6

    #BAE3D6

    oklch(88.3% 0.046 174)

  • #DAD3F5

    #DAD3F5

    oklch(88.3% 0.047 294.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2D1BC

    #F2D1BC

    oklch(88.3% 0.047 54.4)

  • #C6E1C6

    #C6E1C6

    oklch(88.3% 0.046 145.2)

  • #BBDEF3

    #BBDEF3

    oklch(88.2% 0.047 234.4)

  • #E9CFEA

    #E9CFEA

    oklch(88.4% 0.046 324.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2D1BC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2D1BC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.