#F2CEB0

Closest named color: Pale Oak (#DBCFB0). oklch(87.4% 0.057 61.8), rgb(242, 206, 176).

Aa

Black text reads best on this color (14.23:1).

About this color

#F2CEB0 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.057 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 14.23:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.057)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.23:1
White text1.47:1

Values

HEX#F2CEB0
RGBrgb(242, 206, 176)
HSLhsl(27, 72%, 82%)
OKLCHoklch(87.4% 0.057 61.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2CEB0 1.47:1 Fails Lc -25.5 Dividers and decoration only
Black text on #F2CEB0 14.23:1 AAA Lc 81.3 Fine for body text
#F2CEB0 text on white 1.47:1 Fails Lc 22.5 Dividers and decoration only
#F2CEB0 text on black 14.23:1 AAA Lc -80.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F5E7DC

    oklch(93.6% 0.021 60.7)

  3. Step 200

    200 (this color)

    #F2CEB0

    oklch(87.4% 0.057 61.8)

  4. Step 300

    300

    #E4B690

    oklch(80.8% 0.074 61)

  5. Step 400

    400

    #D58F4E

    oklch(70.8% 0.118 61.8)

  6. Step 500

    500

    #C67100

    oklch(63% 0.145 61.7)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #623500

    oklch(37.8% 0.087 61.6)

  11. Step 950

    950

    #3B1E00

    oklch(26.9% 0.062 62.2)

Export this scale for Tailwind in the Tailwind colors tool

#F2CEB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D0AE0.036
Deuteranopia (no green cones)#E2D8B00.033
Tritanopia (no blue cones)#FEC7C60.044
Achromatopsia (no color)#D4D4D40.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2CEB0

    #F2CEB0

    oklch(87.4% 0.057 61.8)

  • #B5DBF9

    #B5DBF9

    oklch(87.4% 0.058 242.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2CEB0

    #F2CEB0

    oklch(87.4% 0.057 61.8)

  • #F9C9BF

    #F9C9BF

    oklch(87.5% 0.057 31.8)

  • #E3D5AB

    #E3D5AB

    oklch(87.4% 0.057 91.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2CEB0

    #F2CEB0

    oklch(87.4% 0.057 61.8)

  • #ABE0EC

    #ABE0EC

    oklch(87.4% 0.057 213.1)

  • #C8D4FC

    #C8D4FC

    oklch(87.4% 0.057 272.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2CEB0

    #F2CEB0

    oklch(87.4% 0.057 61.8)

  • #ADE3D8

    #ADE3D8

    oklch(87.5% 0.057 181)

  • #DCCDF6

    #DCCDF6

    oklch(87.3% 0.058 301.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2CEB0

    #F2CEB0

    oklch(87.4% 0.057 61.8)

  • #BBE1C3

    #BBE1C3

    oklch(87.4% 0.057 151.3)

  • #B5DBF9

    #B5DBF9

    oklch(87.4% 0.058 242.1)

  • #EDC9E7

    #EDC9E7

    oklch(87.5% 0.056 331.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2CEB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2CEB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.