#F2CEAF

Closest named color: Pale Oak (#DBCFB0). oklch(87.4% 0.058 62.7), rgb(242, 206, 175).

Aa

Black text reads best on this color (14.22:1).

About this color

#F2CEAF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.058 and its hue 63°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 14.22:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.058)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.22:1
White text1.47:1

Values

HEX#F2CEAF
RGBrgb(242, 206, 175)
HSLhsl(28, 72%, 82%)
OKLCHoklch(87.4% 0.058 62.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #F2CEAF 1.47:1 Fails Lc -25.5 Dividers and decoration only
Black text on #F2CEAF 14.22:1 AAA Lc 81.2 Fine for body text
#F2CEAF text on white 1.47:1 Fails Lc 22.5 Dividers and decoration only
#F2CEAF text on black 14.22:1 AAA Lc -80.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F5E7DC

    oklch(93.6% 0.021 60.7)

  3. Step 200

    200 (this color)

    #F2CEAF

    oklch(87.4% 0.058 62.7)

  4. Step 300

    300

    #E4B78F

    oklch(81% 0.075 63.1)

  5. Step 400

    400

    #D58F4B

    oklch(70.7% 0.12 62.9)

  6. Step 500

    500

    #C57200

    oklch(63% 0.144 62.7)

  7. Step 600

    600

    #A65F00

    oklch(55.5% 0.127 62.5)

  8. Step 700

    700

    #8C5000

    oklch(49.1% 0.112 63.2)

  9. Step 800

    800

    #744100

    oklch(42.8% 0.098 62.8)

  10. Step 900

    900

    #613500

    oklch(37.6% 0.086 62.3)

  11. Step 950

    950

    #3B1E00

    oklch(26.9% 0.062 62.2)

Export this scale for Tailwind in the Tailwind colors tool

#F2CEAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D0AD0.036
Deuteranopia (no green cones)#E2D8AF0.033
Tritanopia (no blue cones)#FEC7C50.044
Achromatopsia (no color)#D4D4D40.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #F2CEAF

    #F2CEAF

    oklch(87.4% 0.058 62.7)

  • #B5DBF9

    #B5DBF9

    oklch(87.4% 0.058 242.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #F2CEAF

    #F2CEAF

    oklch(87.4% 0.058 62.7)

  • #F9C9BE

    #F9C9BE

    oklch(87.5% 0.057 33.1)

  • #E3D5AB

    #E3D5AB

    oklch(87.4% 0.057 91.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #F2CEAF

    #F2CEAF

    oklch(87.4% 0.058 62.7)

  • #AAE0EC

    #AAE0EC

    oklch(87.3% 0.058 212.8)

  • #C8D4FD

    #C8D4FD

    oklch(87.4% 0.058 272.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #F2CEAF

    #F2CEAF

    oklch(87.4% 0.058 62.7)

  • #ACE3D9

    #ACE3D9

    oklch(87.5% 0.058 182.5)

  • #DDCDF6

    #DDCDF6

    oklch(87.4% 0.058 303)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #F2CEAF

    #F2CEAF

    oklch(87.4% 0.058 62.7)

  • #BAE1C4

    #BAE1C4

    oklch(87.4% 0.057 152.9)

  • #B5DBF9

    #B5DBF9

    oklch(87.4% 0.058 242.1)

  • #EEC8E6

    #EEC8E6

    oklch(87.4% 0.058 333.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #F2CEAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #F2CEAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.